Turf War deprecated

by ccshaw

DotA!

Scenarios
5 years ago
0.17
4

Changelog

0.17.13
- Seperated rpg items into a new mod
- Fixed that the base crafting speed was altered by this mod
- Fixed the ingame chat
- Balancing

0.17.12
- Added Talents
- Added Spell-related bonuses (for spell-pack)

0.17.11
- Improved wild biters behaviour
- Added Melee damage modifier (&item)

0.17.10
- Item descriptions now get generated automatically

0.17.9
- Added item combining
- More bugfixes

0.17.8
- More bugfixes

0.17.7
- Minor bugfixes

0.17.6
- Added a shop for normal items
- Fixed silo vulnerability if there are still towers in the base
- You can't kill friendly biters anymore

0.17.5
- Added a setting for bonus crafting speed
- Added support for the "spell-pack" mod, spirit is force-wide in this scenario.

0.17.4
- Removed the dota trees from the autoplace controls and added a migration to revert all dota-trees in your savegame to their original versions
- Improved synchronization of technology progress between players
- Fixed a few minor issues with the starting equipment

0.17.3
- Reduced base hp regeneration
- Added SETTINGS.lua
- Improved balance
- Increased biter collision box (and attack range)
- Added tower aggro
- Allowed leaving out the ammo-category or turret-name in the item definitions to make it affect all
- Attacks vs structures don't crit anymore

0.17.2
- Fixed the buildings in the corners
- Added start items
- Created new versions of light armor and heavy armor with space for 2 tiny equipments
- Added 1x1 fusion reactor and 1x1 roboport
- Allied forces now share vision and blueprints
- The scenario is now included in the mod, so you can play your normal game with the mod active again
- Prices of the items have been adjusted
- Increased the locked electric interface's power a bit
- Zhe map can now simply be edited without renaming the control.lua
- Respawn time increases by 1 second every 2 minutes
- Added "additem" modifier for items and 3 magazine items