Scenarios, maps, and puzzles.
0.17.13 - Seperated rpg items into a new mod - Fixed that the base crafting speed was altered by this mod - Fixed the ingame chat - Balancing 0.17.12 - Added Talents - Added Spell-related bonuses (for spell-pack) 0.17.11 - Improved wild biters behaviour - Added Melee damage modifier (&item) 0.17.10 - Item descriptions now get generated automatically 0.17.9 - Added item combining - More bugfixes 0.17.8 - More bugfixes 0.17.7 - Minor bugfixes 0.17.6 - Added a shop for normal items - Fixed silo vulnerability if there are still towers in the base - You can't kill friendly biters anymore 0.17.5 - Added a setting for bonus crafting speed - Added support for the "spell-pack" mod, spirit is force-wide in this scenario. 0.17.4 - Removed the dota trees from the autoplace controls and added a migration to revert all dota-trees in your savegame to their original versions - Improved synchronization of technology progress between players - Fixed a few minor issues with the starting equipment 0.17.3 - Reduced base hp regeneration - Added SETTINGS.lua - Improved balance - Increased biter collision box (and attack range) - Added tower aggro - Allowed leaving out the ammo-category or turret-name in the item definitions to make it affect all - Attacks vs structures don't crit anymore 0.17.2 - Fixed the buildings in the corners - Added start items - Created new versions of light armor and heavy armor with space for 2 tiny equipments - Added 1x1 fusion reactor and 1x1 roboport - Allied forces now share vision and blueprints - The scenario is now included in the mod, so you can play your normal game with the mod active again - Prices of the items have been adjusted - Increased the locked electric interface's power a bit - Zhe map can now simply be edited without renaming the control.lua - Respawn time increases by 1 second every 2 minutes - Added "additem" modifier for items and 3 magazine items