Nutrients Storage


Adds nutrient bottling, preservation tiers (Standard, Hermetic, Cryogenic), and multi-tier bottle washing to enable flexible Gleba logistics and biolabs across planets.

Content
7 hours ago
2.0 - 2.1
14
Manufacturing
Owner:
OneWithoutName
Source:
https://github.com/DCarist/nutrients-storage/
Homepage:
N/A
License:
MIT
Created:
6 days ago
Latest Version:
0.1.1 (7 hours ago)
Factorio version:
2.0 - 2.1
Downloaded by:
14 users

Ever wish you could preserve nutrients? I sure did! Nutrient storage adds a way to bottle nutrients to enable longer hold times and longer burn duration within Biochambers.

Version 0.1.1 released to support version 2.1!

Features:

3 Tiers of Nutrient Storage and 3 Tiers of Bottle Washing Techniques.
- The first tier is unlocked alongside Gleba's tech tree and extends nutrient spoilage to 30 minutes. Some nutrients are lost during the bottling process to enable resetting of spoilage to full duration (50% of nutrients bottled are lost).
- The second tier is unlocked at Fulgora, and enables usage of electrolyte to extend nutrient spoilage in bottle to 1 hour.
- The third tier is unlocked at Aquilo, a 2 hour spoilage is enabled by utilizing Flouroketone to freeze dry nutrients into the bottle. Additionally, this increases the compaction ratio (75% of nutrient value bottled up is maintained).

Additional fluids needed for higher tier recipes are act as catalysts in the processes.

Usage of bottles in Biochambers result in dirty bottles as a waste product. These must be collected and disposed, or washed to enable refilling of nutrients into the bottle. Bottle washing techniques allow reuse of bottles with varying efficiency, with an endgame recipe enabling 100% re-use of bottles.

Spoiled bottles must be emptied before they can be cleaned, resulting in spoilage that needs to be dealt with as you would from regular nutrients.

Long term nutrient flow between planets or usage in space is now feasible.

Future plans:

This mod may be updated to add additional recipes for Biochambers and/or other buildings that require nutrients to expand Gleba's nutrient mechanics, depending on inspiration.