True Real Lighting deprecated


True Real Lighting: refined whole-mod machine-specific lighting, cleaner heavy-industry glow, more polished Space Age machine lighting, warmer lamp balance, and deeper cinematic night contrast. No shadows, no smoke, no haze.

Tweaks
22 days ago
2.0
231

Changelog

Version: 1.4.3
Date: 2026-05-16
  Bugfixes:
    - Fixed trl-hotspot-strength fallback value (1.30 -> 1.28) to match the settings default.
    - Fixed trl-detail-strength fallback value (0.90 -> 0.68); detail lights were ~35% over-bright if settings were read before being initialised.
    - Fixed trl-glow-spread-strength fallback value (0.85 -> 0.92) to match the settings default.
    - Fixed brightness_visual_weights being set to {0,0,0} when Real dark nights is disabled; this zeroed all light channel weights and suppressed lighting. Now correctly resets to vanilla {1,1,1}.

Version: 1.4.2
Date: 2026-05-16
  Changes:
    - Added a small realism/balance pass to reduce over-bright neon-style machine glow.
    - Tightened tiny detail/status lights so inserters, chests, signals and panels stay subtle.
    - Softened the AAA night colour grade slightly so dark areas keep more readable detail.
    - Updated setting descriptions to match the real default values.
    - Updated internal version comments/metadata.

Version: 1.4.1
Date: 2026-05-15
  Changes:
    - Added thumbnail.png for the Mod Portal.
    - No lighting gameplay changes.

Version: 1.4.0
Date: 2026-05-15
  Changes:
    - Final AAA polish pass across the whole lighting mod.
    - Refined heavy-industry glow for furnaces, foundries, boilers, refineries and chemical plants.
    - Tuned Space Age and advanced machines for cleaner, more readable night lighting.
    - Tightened small detail lights so they feel less gamey.
    - Improved warm lamp pass and deeper cinematic night contrast.
    - No shadows, no smoke, no haze.

Version: 1.3.0
Date: 2026-05-15
  Changes:
    - AAA lighting-only polish pass.