In fact I don't really know what it was. Actually the train on the move had nothing to do with it, it was just when linking your combinator to the station of ONE particular train. Well, just had to remove the train and place it back, it doesn't matter.
SO, know I gonna write what I wanted to write thinking the mod would have worked on the first try, as NOW it seems to work : "YOU, YES, YOU, I LOVE YOU !"
For know I don't have any issue, either in the form of an error message ; or problem with train pathing. It works well. See : https://i62.servimg.com/u/f62/16/38/19/35/buu11.jpg
I have two trains taking care of iron plates supplying. They wait in the train depot until a loading station is full. When both loading stations are full, they dispatch themselves correctly, not taking the shortest path and ending blocked one behind the other.
Upon unloading, they also take their own correct path, so for now, IT WORKS.
Moreover it's a bit complex train system I'm using (homemade) with SR-latches, wide logic network with both red and green wires, so your mod is functionnal even on "not-so-simple" setups.
In fact there was only one flaw in my system : when more than one train are dispatched (several loading stations are activated), I don't have the slightest control on their route, so they end messing up.
Now it's fixed, thanks to you !
And I'll probably need a third train for iron plates, we gonna see what your mod is made of !
Stay tuned :D