Too Many Planets

by Sythiex

WIP, small patch mod currently for private use.

3 days ago
2.0
19
Factorio: Space Age Icon Space Age Mod

Changelog

Version: 0.3.0
Date: 2026.02.20
  Features:
    - All dependencies are now optional
    - All changes can now be disabled individually in the startup settings
  Balancing:
    - Reduced cost of Pelagos fishing bait recipe
  Changes:
    - Removed unused Cargo Ships dependency
  Compatibility:
    - Nauvis-Pelagos space connection is preserved with Redrawn Space Connections
Version: 0.2.4
Date: 2026.02.19
  Changes:
    - Removed Atomic Arig dependency and changes
Version: 0.2.3
Date: 2026.02.15
  Balancing:
    - Coconut processing seed probability 9% → 10% (no longer requires productivity to sustain)
Version: 0.2.2
Date: 2026.02.05
  Changes:
    - Moved Planet Discovery Arig behind Asteroid Collector (same as other starter planet discoveries)
    - Planet Discovery Arig research time 30 → 60 (same as other starter planet discoveries)
    - Muluna thruster fuel and oxidizer can now be unlocked at the same time
Version: 0.2.1
Date: 2026.02.02
  Minor Features:
    - Added space connection between Nauvis and Pelagos
Version: 0.2.0
Date: 2026.02.01
  Features:
    - Pelagos is no longer locked behind Gleba in progression
    - Added Fishing Dock to Pelagos progression
  Changes:
    - Reverted Cargo Ship tech overrides when Pelagos is installed
    - Reverted Ironclad tech overrides when Pelagos is installed, moved behind Galleon Weaponry
    - Moved Fishing Boat to Pelagos
  Balancing:
    - AAI Loaders now require power to function (excluding wood loaders)
  Compatibility:
    - Fix Lignumis Steam Long Hand Inserter broken recipes with More Long Inserters
Version: 0.1.1
Date: 2026.01.31
  Changes:
    - Removed Cargo Ships: Battleship due to no multiplayer support
Version: 0.1.0
Date: 2026.01.31
  Changes:
    - Restore default Cargo Ships technologies and recipes when Pelagos is installed
    - Remove Pelagos changes for Ironclad tech, move tech to be similar to tank, requires Water Transport tech from Cargo Ships
    - Battleship tech now requires ironclad, artillery, and rocket turrets
    - Hovercraft requires flying robot frames, missile hovercraft requires rocket turrets, changed recipes to match
    - Hoverbike requires hovercraft