Tile Upgrade Planner


Adds an upgrade planner that can be used to upgrade tiles.

Utilities
1 year, 3 months ago
0.18 - 2.0
10.5K

b Chance

10 months ago

Hi,

Player from my mod reported a crash related to yours: https://mods.factorio.com/mod/item-cam-2/discussion/680f58ea7d79b0b42bfddbb8

I include a selection-tool to let player pick what (item) to follow, and it gets to deal with on_player_selected_area first. When it does start following, it switches player's controller to ghost, so .cursor_stack turns nil when Tile Upgrade Planner handles the event.

In script/planner.lua local function selected_area, field planner just needs a nil check before also checking valid_for_read to cover for this edge case.

I hope you can find time for this stupid change. For now I've marked your mod as optional dependency so you get to handle the event first.

Thanks

10 months ago

Also oops, forgot to properly label this thread... sorry

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