1st time using this mod.
CMIIW, i quick test it, this is what i think the mod does ?
Also because repeatable mention i'm gonna shorten "There is My Ghost" mode as TMG.
And "Blueprint Only" mode as BO.
Case 1 (a.k.a strict mode):
TMG On
BO On
Result :
- Can only place the EXACT entity on top of blueprint
- Any Entity NOT ALLOWED to be placed outside blueprint, with the exception of placing another ghost entity.
Case 2
TMG On
BO Off
Result :
- Can only place the EXACT entity on top of blueprint
- Entity allowed to be place outside blueprint.
Case 3
TMG Off
BO On
Result :
- ANY entity can overide/placed on blueprint
- ANY entity allowed to be place outside blueprint.
Basically just like vanilla ?
Case 4
TMG Off
BO Off
Result :
Same as case 3, a.k.a vanilla ?
My question is, what function does the BO mode do, on it's own, without TMG ?
It seems activating BO only (with TMG Off) does the same thing with vanilla.
Also, there's seems some kind of bug.
The functionality of case 3 is different when the first time the function being used.
To reproduce :
Start a new game, don't touch any TMG / BO button yet.
Create and place a blueprint from that stone furnace you've get in new game, or whatever entity.
At this moment, TMG and BO option are off.
Place any "wrong" entity on top of exixting bluprint that you put earlier.
The wrong entity will refused to be placed on top of existing blueprint.
Toggle TMG button to On, take a close notice it took 2 click to "activate" instead of 1 click.
Toggle TMG to Off,
The wrong entity can now be placed on top of existing blueprint.