There is my ghost


This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots

Utilities
3 years ago
0.16 - 1.1
1.68K

b Entity destruction is not registered

5 years ago

Hey jelmergu, it's come to my attention that your mod destroys entities without raising any events. This makes it harder for other mods to keep track of what's going on with entities, because they receive on_built_entity but no matching script_raised_destroy.

I can work around this, but it's super easy for you to fix: just pass {raise_destroy = true} to your destroy() call on events.lua:74.

5 years ago

I have fixed this in the next version, will upload that if I can get a lock on an other error

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