Subspace Storage (Alpha)


Allows storing items and fluids in a limitless shared subspace. Warning: work in progress alpha.

3 years ago
1.1
115

Changelog

Version: 1.99.6
  Changes:
    - Adjusted collision box to allow walking between subspace interactors.
    - Added support for Factorio 1.1.
    - Item extractors have unlimited request slots in Factorio 1.1.
  Bugfixes:
    - Fixed extractors and injectors randomly stop working when others are removes elsewhere.
    - Fixed interactors not accepting circuit wire connections.
    - Fixed inventory combinator breaking when more than 2^31-1 itemes were stored.
Version: 1.99.4
  Bugfixes:
    - Fixed extractors failing to request items from master.
Version: 1.99.2
  Features:
    - New placeholder artwork for the subspace interactors.
    - Restriction zone border is drawn when subspace interactors is the active cursor stack.
  Changes:
    - subspace item, fluid, and electricity interactors are now all 8x8 in size.
    - Moved injector and extractor range restriction config to Factorio's built-in mod settings.
  Buxfixes:
    - Fixed item extractor showing out of logistics network icon.
    - Fixed fluid duplication in extractors.
    - Fixed reset iterating over every entity in the game.
    - Fixed crash on deconstruct planning fluid extractors in the editor.
Version: 1.99.1
  Features:
    - Added back support for Factorio 0.18.
Version: 1.99.0
  Changes:
    - Renamed mod to Subspace Storage.
    - Ported to Clusterio 2.0.
    - Reverted back to supporting Factorio 0.17.
Version: 1.17.1
Date: 03. 10. 2020
  Features:
    - Allow separate X and Y settings for PlaceableArea.
  Bugfixes:
    - Fixed fluidtransmitters getting stuck when full.
Version: 1.17.0
Date: 01. 26. 2020
  Features:
    - Now supported on 0.18.
  Buxfixes:
    - Fixed fluid icons being the wrong sizes due to icon_size change.
Version: 1.16.0
Date: 08. 12. 2019
  Changes:
    - Added electricity signal for inventory combinator.
    - Removed the broken tx and rx combinators.
    - Removed bundled lua json lib and switched over to using the builtin json functions.
  Modding:
    - Added getWorldID remote interface.
    - Added on_world_id_changed custom events for other mods to listen to.
    - Added events remote interface returning a table of events this mod raises.