Technology Cost Ramp Up


Applies a technology cost multiplier that steadily increases as you get deeper in the tech tree, instead of a flat multiplier applied to all technologies equally.

Tweaks
a year ago
2.0
161

i Infinite technologies

2 months ago

Hello, I'm using this mod in my current playthrough and I noticed that infinite technologies have a fixed science multiplier determined by the depth of the first level of infinite tech. Im playing with 1-1000x and mining prod is fixed at 8x. Combined with linear formula this is way too cheap imo. So I made a modification to this mod which adjusts the formula so that every infinite level increases modifier same as if they were separate techs, eventually reaching the max multiplier and matching vanilla mechanic with 1000x multiplier.

I couldn't find the repository to submit merge request. Would you like to add the feature to this mod? I can provide patch if needed

2 months ago

I went ahead and published Technology Cost Ramp Up Fixed mod with this change and support for 2.1

a month ago

That's fine. Sorry, I kinda fell away from modding for a while, so I didn't see this.

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