Locks all basic crafting behind a few new trigger technologies.
Works well with mods that empty starting inventory and/or hide most of the tech tree, for the experience of starting with nothing at all.
Start with no craftable recipes - everything must be researched
Small changes concerning balance, gameplay, or graphics.
Locks all basic crafting behind a few new trigger technologies.
Works well with mods that empty starting inventory and/or hide most of the tech tree, for the experience of starting with nothing at all.