Adds more dynamics to a multiplayer cooperative playthrough.
You and your teammates each live in one portion of the map (with two players, the left/right side; with four players the 4 quadrants). You can only build entities, pick up/drop items in your own section, so you'll have to rely on your teammates to cover the other parts of the map! You can walk around their land to see how they are doing or to help them fight battles.
Players' technologies are not shared, and researching the same technology as your partner is much more expensive. You will be able to use your ally's tech as prerequisites for future techs, but you cannot use the tech yourself. You'll have to specialize, each doing part of the work. If one person researches steel, they'll do best to make all the steel and send it across the No Man's Land to the rest of the team. To succeed you'll have to work together, importing goods from your partner and exporting goods to them using transport belts, trains, and pipes to cross the central divider.
With an optional setting called "divider expands" (which makes the game MUCH harder), the area between your sides grows over time, forcing you to move further and further apart while maintaining your interconnected network. When you launch a rocket the expansion stops. The divider grows faster and faster over time - you'll have to launch a rocket before the No Man's Land starts expanding faster than you can run!
- In your ally's territory you CAN: move, fight, enter/exit vehicles, control train schedules
- In your ally's territory you CANNOT: build, pick up items, drop items
- In the divider territory you CAN: move, fight, enter/exit vehicles, control train schedules, build a few items (transport belts, pipes, electric poles, and rails). Some new techs allow more allowed items in the divider.
- In enemy territory you CANNOT: build anything else, pick up items, drop items
0.3 - Significant code simplification, especially handling of trains.
0.5 - factorio 1.0 compatibility