Team Competition_rus


This mod provides a multiplayer team competition gameplay style with different scenarios. Admins have lots of options to setup the game mode and other things like team management (names, colors), diplomacy, biter attack waves interval, etc.

Content
6 hours ago
2.0
0

Changelog

Version: 2.1.8
  Bugfixes:
    - Fixed a crash on load
Version: 2.1.7
  Bugfixes:
    - Fixed a reported crash when playing One Way Train scenario
  Changes:
    - Not forcing enemy expansion anymore, except on D-Day scenario
Version: 2.1.6
Date: 26. 02. 2026
  Bugfixes:
    - Resetting enemy evolution with Space Exploration when adding a new team force, to prevent random evolution on start
    - Preventing a crash regarding disabled recipes when starting a modded game
Version: 2.1.5
Date: 13. 11. 2025
  Changes:
    - Technology cost multiplier now respect default map settings (only for new games)
  Bugfixes:
    - Fixed a crash when using experimental evolution option with space exploration
Version: 2.1.4
Date: 03. 09. 2025
  Bugfixes:
    - Fixed player dying when in remote view on tank fortress scenario
Version: 2.1.3
Date: 21. 08. 2025
  Bugfixes:
    - Fixed a crash when launching a rocket
Version: 2.1.2
Date: 22. 06. 2025
  Bugfixes:
    - Fixed a crash when starting space age game
Version: 2.1.1
Date: 18. 06. 2025
  Bugfixes:
    - Fix a case where Nauvis disappeared from space view
Version: 2.1.0
  Compatibility:
    - Made compatible with Warp Drive Machine mod, allowing multiple teams with their own spaceships (test phase)
Version: 2.0.9
Date: 05. 06. 2025
  Compatibility:
    - Made compatible with planet Erimos Prime mod
Version: 2.0.8
Date: 27. 05. 2025
  Bugfixes:
    - Fixed a crash error related to MultioctaveNoise:octaves when creating game surface
    - Fixed a crash on showing evolution panel on Wave Defense scenario
    - Fixed localisation strings for humanoid units
    - Mining space-age rails on "One-way train" scenario does not return rail item
Version: 2.0.7
Date: 13. 05. 2025
  Bugfixes:
    - Fixed water presence on some scenarios
Version: 2.0.6
Date: 24. 04. 2025
  Bugfixes:
    - Fixed some reported crashes
Version: 2.0.4
Date: 22. 01. 2025
  Bugfixes:
    - Fixed a crash with seller chest
Version: 2.0.3
Date: 07. 01. 2025
  Changes:
    - Some market tweaks, including quality offers
Version: 2.0.2
Date: 02. 01. 2025
  Bugfixes:
    - Fixed a crash with seller chest
Version: 2.0.1
Date: 29. 12. 2024
  Bugfixes:
    - Fixed a reported crash
    - Fixed MOBA scenario attacks
    - Fixend requirement for mining dimmensional ore
    - Fixed some missing localisation strings
Version: 2.0.0
Date: 27. 12. 2024
  Changes:
    - Ported do factorio 2.0
    - First attempt making compatible with Space-Age. Bugs expected...
Version: 1.5.8
Date: 19. 08. 2024
  Changes:
    - Challenges setting may be changed mid game
Version: 1.5.7
Date: 18. 04. 2024
  Changes:
    - Added experimental evolution for multiple alien forces. Each team will cause evolution to nearby enemies only. Enable on mod options.
Version: 1.5.6
Date: 17. 04. 2024
  Changes:
    - Market world offers item list is now dynamic and may also add things from other mods
    - Moved remaining market gui fixed labels to localization strings file
Version: 1.5.5
Date: 16. 04. 2024
  Changes:
    - New option for alien wars scenario: disable defensive worms
    - Added remote interfaces: HasGameStarted, GetScenario, GetSettings and GetTeamInfo
Version: 1.5.4
Date: 12. 08. 2023
  Changes:
    - Removed mod option for tech cost, as it is now on ingame admin menu
    - New remote interface call for Warp-Drive-Machine mod
Version: 1.5.3
Date: 11. 07. 2023
  Changes:
    - Fixed team lock option
    - Market is now craftable and may be build anywhere
    - Allowed Market on Warp-Drive-Machine
Version: 1.5.2
Date: 10. 07. 2023
  Changes:
    - Added new scenario for my new Warp-Drive-Machine mod
Version: 1.5.1
Date: 27. 06. 2023
  Bugfixes:
    - Fixed building on One Way Train scenario
Version: 1.5.0
Date: 20. 05. 2023
  Changes:
    - Added the challenge system: minigames where players from all teams are challenged to compete. Sucess will give rewards, while loosing will penalise your team.
Version: 1.4.2
Date: 08. 05. 2023
  Bugfixes:
    - Fixed a reported crash on using seller chest
    - Fixed some wrong initial enemy faction on space exploration
Version: 1.4.1
Date: 10. 04. 2023
  Bugfixes:
    - Fixed a reported crash on building things
Version: 1.4.0
Date: 31. 03. 2023
  Changes:
    - Added voting system for next scenario to be played
    - Added 2 mod options: Enable scenario voting, and to set if settings button is only accessed by admin or not
    - Added remote command to disable a scenario
Version: 1.3.4
Date: 21. 02. 2023
  Compatibility:
    - Now if playing Space Explorion + Krastorio2, there will be creep on home planets
Version: 1.3.3
Date: 17. 02. 2023
  Changes:
    - Some tweaks on Locomotive Factory scenario.
Version: 1.3.2
Date: 13. 02. 2023
  Changes:
    - Added new game mode: Locomotive factory. Your train is your mobile factory. Explore the world upon rails and win by launching a rocket at the marked location.
Version: 1.3.1
Date: 07. 02. 2023
  Changes:
    - New mod option to auto reset a finished scenario
Version: 1.3.0
Date: 04. 02. 2023
  Compatibility:
    - Made compatible with Industrial Revolution 3
Version: 1.2.32
Date: 31. 01. 2023
  Bugfixes:
    - Fixed a reported crash if mod Territory Claim is set to "Money only" option
Version: 1.2.31
Date: 22. 01. 2023
  Bugfixes:
    - Fixed a reported crash on Abandoned Facility
    - Fixed broken terminal room on Abandoned Facility
  Changes:
    - Built turret now shows a progression render for activation delay
Version: 1.2.30
  Bugfixes:
    - Fixed wrong enemy spawn on room 2 from Escape Room scenario
  Changes:
    - Added mod option (per player) to set the camera size
Version: 1.2.29
  Bugfixes:
    - Fixed sectorial factory scenario: no more free areas
Version: 1.2.28
  Compatibility:
    - Now Big-Monsters works on all home planets if playing with Space Exploration
Version: 1.2.27
  Changes:
    - Scenarios with winning condition by Rocket launch now have a new option to set how many launches
Version: 1.2.26
  Changes:
    - One-way Train: now locomotives shoot rockets
    - Alien Wars: added more detailed rules info on start
    - Added some fancy renders on some scenarios
Version: 1.2.25
  Changes:
    - Added seller chest on D-Day scenario: all items inserted will be selled for 20%
Version: 1.2.24
  Bugfixes:
    - Fixed a reported crash on starting a SE game with multiple alien forces
Version: 1.2.23
  Changes:
    - Added admin option to allow map sharing. If enabled, each team may choose to share its map chart
    - On teams menu, only first 3 players are shown. Added a button to list all players
Version: 1.2.22
  Bugfixes:
    - Fixed a reported crash on player leave game
Version: 1.2.21
  Changes:
    - Some more tweaks to Sectorial Factory scenario
    - Offline team protection now should work on player leave team
  Bugfixes:
    - Fixed different enemy forces could fight each other
    - Fixed "spawn from center" admin option
Version: 1.2.20
  Changes:
    - Sectorial Factory scenario: now allowed ghosts and cars can be built anywhere
Version: 1.2.19
  Changes:
    - Mining tiles under buildings in Sectorial Factory scenario will destroy those buildings
Version: 1.2.18
  Changes:
    - Some tweaks to Sectorial factory scenario
    - Fallen loot is now disabled by default
Version: 1.2.17
  Bugfixes:
    - Fixed more building restrictions and technology on Sectorial factory mode
Version: 1.2.16
  Bugfixes:
    - Fixed some building restrictions on Sectorial factory mode
Version: 1.2.15
  Bugfixes:
    - Fixed multiple alien forces on Space Exploration
  Changes:
    - Added option to include coin cost on terminals from the new game mode: Sectorial factory
Version: 1.2.14
  Bugfixes:
    - Fixed some problems caused by the previous version on a Space Exploration game
Version: 1.2.13
  Changes:
    - Added new game mode: Sectorial factory (alpha). You can only build on certain tiles. Explore to find terminals where you can buy new building areas.
Version: 1.2.12
  Bugfixes:
    - Fixed base spawn position on Space Exploration game mode
  Changes:
    - Allowed multiple alien forces option on Space Exploration game mode (each starting planet will have its own alien force)
    - Removed option for octogonal starting area on Space Exploration game mode.
    - Moved game mode names to localization strings files
Version: 1.2.11
  Compatibility:
    - Made market expensive recipes compatible with AAIndustries mod
  Bugfixes:
    - Fixed a problem with recipes on forced market trade game option
  Changes:
    - Added toogle menu lua shortcut, to hide/show main screen menu buttons
Version: 1.2.10
  Bugfixes:
    - Fixed a reported crash on loaded games with SE
Version: 1.2.9
  Changes:
    - Allowed "Ceasefire over offline team" for MSI2 and Space Exploration game mode
    - Added more items from SE+K2 for trading on market system (thanks to dOOm)
Version: 1.2.8
  Changes:
    - Added SE+K2 expensive recipes for market system
Version: 1.2.7
  Bugfixes:
    - Fixed a crash on start with space exploration and some other optional mods
Version: 1.2.6
  Changes:
    - Disabled initial vanilla crash site
    - Added incompatibility alert with teritory claim and some of the game modes
Version: 1.2.5
  Compatibility:
    - Now compatible with Companion Drones mod
Version: 1.2.4
  Bugfixes:
    - Fixed World Market with Space Exploration was not working
Version: 1.2.1
  Compatibility:
    - Made World Market compatible with Space Exploration
Version: 1.2.0
  Compatibility:
    - Now compatible with Space Exploration mod: each team will start on a different planet (experimental)
Version: 1.1.7
  Changes:
    - Wave defense mode: Boss nerfed, starting area with walls
    - New option to disable starting crop area
Version: 1.1.6
  Changes:
    - Added more enemies to the new option: "They mostly come at night"
Version: 1.1.5
  Bugfixes:
    - Fixed a reported crash on load
  Changes:
    - Added new game option: "They mostly come at night... mostly", where things get nasty at night
Version: 1.1.4
  Changes:
    - Escape Room: added brutals and removed flame turrets
Version: 1.1.3
  Bugfixes:
    - Fixed a crash on Escape Room
  Changes:
    - Lots of tweaks on Escape Room mode
Version: 1.1.2
  Changes:
    - New game mode: Escape Room - survive and be the first team to escape all rooms
Version: 1.1.0
  Changes:
    - New graphics by snouz:
    - New mod icon
    - New icons for: coin, extractor capsule, dimentional floor/ore/plate, expensive icon)
    - New or upscaled graphics for: export chest, import chest, ship chest, market, alien egg, extractor capsule, dimentional ore, portal, tunnel
    - New tech icons
    - Internal re-organization of files
  Bugfixes:
    - Fixed typos
Version: 1.0.85
  Bugfixes:
    - Fixed a reported crash on Wave Defense mode
    - Fixed crafting queue not being canceled after aborting a game
  Compatibility:
    - Added compatibility with Bio Industries mod
Version: 1.0.84
  Bugfixes:
    - Deep Rock: Fixed rescue drop pod minimal distance and end mission status panel
  Changes:
    - Showing timer on main gui, depending on game mode
    - Updated team progress bar style
    - Deep Rock: player calling mule now identified; players near the drop pod will have crafting queue canceled and ores sent to big chest.
Version: 1.0.83
  Changes:
    - Added new enemy humans: grenadier, cluster grenadier
    - Added all science packs to the market on Wave Defense mode
    - Added a few special fast electric furnaces to One Way Train, Tank Fortress, Deep Rock and MOBA.
    - One Way Train and Tank Fortress modes: loaders are now called harvesters and more than one may be built outside, if you research new harvest technology. Removed "loader out"
    - One Way Train changes:
    - no more small loader chests inside. All harvesters will transfer ores to the train cargo wagon, and from there to the big chest inside
    - cargo wagons now harvest nearby ore paths. Harvest techonolgy increases the ratio
Version: 1.0.82
  Changes:
    - Added new game mode: Wave defense
Version: 1.0.81
  Changes:
    - MOBA: fixed minable portal and turrets power
Version: 1.0.79
  Changes:
    - MOBA: added bosses, more team defenses, more evolution and other tweaks
Version: 1.0.78
  Changes:
    - MOBA: added option to enable players leaving base on grace time. Science and ammo always available on the market
Version: 1.0.77
  Changes:
    - MOBA: isolated player spawn area from the arena. Use the teleporter go in/out. Some other tweaks.
    - MOBA: added companion shop on the market. Each player may have one.
Version: 1.0.76
  Changes:
    - MOBA: reduced map height, added more money and evolution progress
Version: 1.0.75
  Bugfixes:
    - Fixed import chest collision box
  Changes:
    - Added coins for player killing enemy units on MOBA mode (if world market enabled)
    - Added 2 new structures on MOBA mode: coin and ammo generation
    - Removed raw fish and reduced trees on MOBA mode
Version: 1.0.74
  Bugfixes:
    - Fixed a crash on MOBA mode
Version: 1.0.73
  Changes:
    - Added new game mode: MOBA
    - Added "Grace Time" clock on One Way Train mode
Version: 1.0.72
  Changes:
    - New world market feature: teams may now register an import offer
    - Added some moded (Bobs/angels/Yuoki) items to market
Version: 1.0.71
  Changes:
    - Added game option to make the starting team area like a vanilla game, withot the closed octogonal trees
  Bugfixes:
    - Fixed some issues with icons
Version: 1.0.70
  Changes:
    - Updated for game version 1.1 (now requires a new legacy mod: "factorio-crash-site")
Version: 1.0.69
  Compatibility:
    - Added compatibility with my new mod: Mining Space Industries II
  Bugfixes:
    - Fixed a crash with mod Alien loot economy
Version: 1.0.68
  Bugfixes:
    - Fixed wrong debris effects on the space ship (Deep Rock mode)
  Changes:
    - Added compatibility with Big-Monsters mod (to be used with the most basic game modes)
    - Added secondary missions to Deep Rock mode
Version: 1.0.67
  Changes:
    - Added option to play with Spidertron on Tank Fortress mode
    - Made technologies 20% cheaper on D-day mode
Version: 1.0.66
Date: 14.08.2020
  Info:
    - Version 1.0 release
  Changes:
    - Nerfed snipers a bit
Version: 0.18.64
  Bugfixes:
    - Fixed winning condition on Tank Fortress if a draw happens
  Changes:
    - Added zooming to cameras
    - Tank Fortress: Added map central camera; each new round starts with less time
    - One way train: toll stations can only be paid if you are near it
    - Added mod option: Only admins can start a new game (disabled by default)
    - Added surfaces to gps position tags
Version: 0.18.63
  Changes:
    - Added some human enemies to One Way Train mode
Version: 0.18.62
  Changes:
    - Some tweaks on D-day mode
Version: 0.18.61
  Bugfixes:
    - Fixed a crash on Abandoned Facility
    - Fixed human bosses bodies
    - Fixed purple factories colliding positions
  Changes:
    - Added another type of purple factories on D-day and Abandoned Facility modes: recharge it to fix
Version: 0.18.60
  Changes:
    - New lobby layout
    - Added human enemies to Abandoned Facility and D-Day modes
    - Abandoned Facility: Added repairable factories that gives infinite items just like D-Day mode
    - D-Day: The boss is now a big guy holding an electric rifle.
    - One Way Train changes:
    - Toll stations are less frequent
    - Speed Up map destruction is now optional
    - If your main locomotive is destroyed, all external teammates are killed and a defeat screen is shown for that force.
Version: 0.18.59
  Bugfixes:
    - Fixed load error with the new factorio version (18.31)
Version: 0.18.58
  Bugfixes:
    - Fixed some desync problems
  Changes:
    - One Way Train changes:
    - Added option to add toll stations where you have to pay for a bridge.
    - Map will advance faster while the game progresses
    - Yellow danger area will attack players too.
    - After the first upgrade station, enemy evolution goes to 20%
    - Reduced inside train space gained by technology. Now your train gets bigger by adding more wagons (that also requires technology level)
    - If your train is on fire or on the yellow danger area, it will call worm attacks.
Version: 0.18.57
  Changes:
    - D-Day: Now the scenario objetive is to kill a Giant Boss biter in the center of the map
Version: 0.18.56
  Bugfixes:
    - Fixed respawn crash on One Way Train mode
  Changes:
    - One Way Train: Train requires water on the fluid wagon to avoid heating!
Version: 0.18.55
  Changes:
    - One Way Train: Added Upgrade Stations each 15 chunks. Stop your train there to pick a free technology.
Version: 0.18.54
  Bugfixes:
    - Fixed turret crash
Version: 0.18.53
  Changes:
    - Added new game mode: One Way Train. Your train is your mobile factory, that must always be moving forward, as the world behind is colapsing. This is a one-way trip for survival!
    - D-Day: Purple factories now pollute. Added more enemy defense on factories
Version: 0.18.52
  Bugfixes:
    - Fixed D-Day crash
Version: 0.18.51
  Bugfixes:
    - Fixed D-Day beach on map generation
  Changes:
    - D-Day mode: Added barrelled fluids to factories (requires empty barrel). More alien evolution over time
    - No more science packs are found on loot boxes on Alien Wars mode
Version: 0.18.50
  Compatibility:
    - Made compatible with game version 0.18.27
Version: 0.18.48
  Bugfixes:
    - Fixed tank mode loaders leaving chests on removal
    - Fixed a crash after aborting an "aliens wars" game
  Changes:
    - Added fish to D-Day ocean
Version: 0.18.47
  Bugfixes:
    - Fixed a crash on tank mode loaders
  Changes:
    - Some tweaks do D-Day mode
Version: 0.18.45
  Changes:
    - Added new game mode: D-Day! Establish a safe base, fix the surrounding factories for goods, build and launch a rocket with a Satellite.
Version: 0.18.44
  Compatibility:
    - Made compatible with game version 0.18.20
  Changes:
    - Abandoned Facility: fast start option is checked by default on this mode
    - On Aliens Wars, spawned biters will be marked with a team color tatoo
Version: 0.18.43
  Bugfixes:
    - Fixed a typo on "Abandoned Facility" printed info
    - Fixed aliens not attacking on Aliens Wars
Version: 0.18.42
  Bugfixes:
    - Fixed a crash on "Abandoned Facility" mode
Version: 0.18.41
  Bugfixes:
    - Fixed Abandoned Facility "dimensional" plate recipe missing
    - Fixed Aliens Wars crash
  Changes:
    - Abandoned Facility: uranium won't spawn until technology is reached. Made outside alien waves stronger.
    - You can now unregister to "Always buy" offers from another team.
Version: 0.18.40
  Bugfixes:
    - Fixed terminal room showing too soon on the Abandoned Facility
    - Fixed a crash on "Abort Game" if a cutscene is running for a player
  Changes:
    - Abandoned Facility: Loot chests can only found inside the facility
Version: 0.18.39
  Bugfixes:
    - Fixed market, where you could buy items that does not fit in your import chests.
  Changes:
    - New World Market feature: You can set to "Always buy" an offer from another team (if offered as unlimited shipments). Use shift clik on the buy button.
Version: 0.18.38
  Bugfixes:
    - Fixed team victory screen on deeprock when both teams reach the victory conditions
  Changes:
    - Abandoned Facility rebalanced (rooms, ores and biter evolution)
    - Added Security terminals to Abandoned Facility.
Version: 0.18.37
  Changes:
    - Uvaz renamed to Dimensional ore
    - Abandoned Facility: Added Dimensional ore and recipe to create a special concrete where you can build. Added gas leak.
  Compatibility:
    - Now compatible with "Science-droids" mod.
Version: 0.18.36
  Changes:
    - Abandoned Facility is more dificult.
Version: 0.18.35
  Changes:
    - Added new game mode: Abandoned Facility! Retake the infested facility and fix the main reactor.
    - Team victory screen will now show the status of all teams
Version: 0.18.34
  Bugfixes:
    - Fixed a crash with the new game version (0.18.18)
  Changes:
    - World market permament offers will only collect resources from sellers if the previous shipment is sold.
    - Bought items on World Market goes first to a filtered chest.
Version: 0.18.33
  Bugfixes:
    - Fixed a crash with deep mineral extractor if used on ship.
    - Fixed expensive recipes when world market is set to forced.
  Changes:
    - Removed the Implant Camera, as it is now launched as an independent and recommended mod to use here.
    - Added explosive/cold biters to alien wars, if these mods are installed.
    - Added initial cutscenes for some of the game modes objectives.
Version: 0.18.32
  Bugfixes:
    - Fixed dying while in cinematic problem
  Changes:
    - Deep Rock: Fixed power generator, now not operable. Changed Beacon for a proper Drop Pod entity. Added more animations. Added option to make cave drops distant enough to avoid encounters.
    - Tank Fortress: Added a button to open the Tank camera
Version: 0.18.31
  Changes:
    - Deep Rock: added dropping cutscene
Version: 0.18.30
  Changes:
    - Deep Rock: raised chip capacity per level; added "show ship capacity" button; difficulty raised as more are players online
  Compatibility:
    - Removed imcompatibility flag on "even-distribution" mod
Version: 0.18.29
  Bugfixes:
    - Fixed ship water on the Deep Rock mode
  Changes:
    - Players can't leave team with things on inventory anymore
    - Deep Rock: raised loot chest chance
    - Reduced Giant Nest resistances
  Compatibility:
    - Marked "even-distribution" mod as incompatible, as it messes with forces recipes
    - Marked "RSO" mod as incompatible
Version: 0.18.28
  Changes:
    - Alien Wars mode: added an option to spawn the Giant Nest at the map center. It will attack all teams.
Version: 0.18.27
  Bugfixes:
    - Fixed a crash with world market offer icon
    - Fixed fast start option that was not working
  Changes:
    - Added new game mode: Alien wars! Grow your own alien swarm to attack the opposing team. (Experimental)
    - Added Implant Camera: throw it on a player or unit to have a remote vision
    - Deep Rock Mode: Added a button to enable the Mule camera
Version: 0.18.26
  Bugfixes:
    - Fixed Deep Rock desync
  Changes:
    - Added a chest for the team initial items
    - Deep Rock Mode: new space ship layout, more starting poles, added team message if mule is destroyed
    - Removed excess ores near starting locations
    - Removed ores from market offers
Version: 0.18.25
  Changes:
    - Added new techonology for increasing market offers
    - Deep Rock Mode: Reduced technology costs. Removed 'bludaz/solaz' ores. Reduced evolution progress.
    - Deep Mineral Extractor has more capacity and also extracts oil.
Version: 0.18.24
  Changes:
    - More minerals on Deep Rock mode
Version: 0.18.23
  Bugfixes:
    - Tank Fortress mode: fixed tank being destroyed at game start
    - Trying to fix a desync problem on mode Deep Rock
Version: 0.18.22
  Bugfixes:
    - Solved Problems with teams starting locations 
    - Deep Rock mode: Big open holes are indestructible
  Changes:
    - Added new mining speed technologies
    - Deep Rock mode: The Mule will try to get to the capsule in one minute for departing. Its damage was nerfed
    - Deep Rock mode: Reduced technology costs, reduced ship size. Added biter swarms on missions.
Version: 0.18.21
  Changes:
    - Added a game option to make biters cease fire on offline teams
Version: 0.18.20
  Compatibility:
    - Made compatible with Krastorio 2 mod
  Changes:
    - Better map generation based on teams starting locations
    - Added a short cooldown for Droping Capsule after each mission on Deep Rock mode
Version: 0.18.19
  Bugfixes:
    - Fixes some icons definitions
  Changes:
    - Added a Free game mode: Just play a normal factorio game without objectives
Version: 0.18.18
  Changes:
    - Added new game mode: Deep Rock! You have complete missions extracting minerals on a dangerours cave
Version: 0.18.17
  Changes:
    - For tank fortress mode, default spawn distance is reduced to now 1024
    - If clicking the portal inside the tank fortress, player will take seat on the tank, if available
    - Added alien frequency multiplyer game option
Version: 0.18.16
  Bugfixes:
    - Fixed a crash on tank mode when new round begins, if a player is on lobby
    - Fixed an incompatibility with other mods, that was crashing on world market offers
  Changes:
    - Added some special loot items
    - Left timer text changed after map starts shrinking
Version: 0.18.15
  Bugfixes:
    - Fixed research progress not being reset on game restart
  Changes:
    - Added poison capsules to loot chests
Version: 0.18.14
  Bugfix:
    - Fixed a possible crash with RPGSystem mod
    - Fixed that returning players  to lobby were getting stuck and keeping items on inventory
    - New map seed generated for each created map.
    - On Tank Fortress mode: raised resources frequency and reduced richness. Reduced technologies cost.
  Changes:
    - Changed the winning condition for a shrinking map to get only one winner: now there is an entity in the center that counts progress for nearby players or tanks.
    - Added an option for scattered loot chests
Version: 0.18.13
  Changes:
    - Added a new game mode: Vehicle Fortress
    - Reduced all technologies cost by half
Version: 0.18.11
  Bugfix:
    - Fixed a problem on recipes restrictions on world market
  Changes:
    - Added more expensive recipes for "extreme" market option
Version: 0.18.10
  Changes:
    - Changed export chest: now it is an logistic storage chest, so you can set a filter. Importing goods will respect that.
    - Fast start option now includes some free early techonologies.
Version: 0.18.9
  Bugfix:
    - Fixed a problem with the new option to make territory claim also requires money
Version: 0.18.8
  Changes:
    - Removed option to make an offline team indestructible
    - Added option to make territory claim also requires money
    - Multiple alien forces option is now disabled by default
    - Reduced resources near starting area
Version: 0.18.7
  Bugfix:
    - Fixed multiplayer desync problems
  Changes:
    - Reworked pricing routine
    - Item prices list now allow players to select an item to show its price
    - New offers and demands are added to World Martet. You may find great deals to import/export products.
    - Team Market now will have some options to sell products too
Version: 0.18.6
  Bugfix:
    - Fixed a crash with market updates
Version: 0.18.5
  Changes:
    - Added an option to enable World Market, a new sistem to import/export items between teams.
    - World market has 4 levels of trading, that will create random expensive recipes for each team, forcing a team to make market deals.
    - Added 1 new game modes: Wealthiest Nation (required market)
    - Added game option for fast start (more starting items)
Version: 0.18.3
  Changes:
    - Added 2 new game modes: Nest Hunter and Production Challenge
    - Added new button/panel to show game objective and team progress
    - Teams name edit button comes first for better alignment
    - Victory panel changed to show also the second best for the winner team
  Bugfix:
    - Fixed enemy factions killing each other
    - Fixed giant nest to not spawn in water
Version: 0.18.2
  Changes:
    - Added new game option: start from center (players bases will be near each other in the center of the map)
    - Default distance changed to 2200
Version: 0.18.1
Date: 25.01.2019
  Info:
    - Initial release