Changelog
Version: 1.5.3
Date: 11. 07. 2023
Changes:
- Fixed team lock option
- Market is now craftable and may be build anywhere
- Allowed Market on Warp-Drive-Machine
Version: 1.5.2
Date: 10. 07. 2023
Changes:
- Added new scenario for my new Warp-Drive-Machine mod
Version: 1.5.1
Date: 27. 06. 2023
Bugfixes:
- Fixed building on One Way Train scenario
Version: 1.5.0
Date: 20. 05. 2023
Changes:
- Added the challenge system: minigames where players from all teams are challenged to compete. Sucess will give rewards, while loosing will penalise your team.
Version: 1.4.2
Date: 08. 05. 2023
Bugfixes:
- Fixed a reported crash on using seller chest
- Fixed some wrong initial enemy faction on space exploration
Version: 1.4.1
Date: 10. 04. 2023
Bugfixes:
- Fixed a reported crash on building things
Version: 1.4.0
Date: 31. 03. 2023
Changes:
- Added voting system for next scenario to be played
- Added 2 mod options: Enable scenario voting, and to set if settings button is only accessed by admin or not
- Added remote command to disable a scenario
Version: 1.3.4
Date: 21. 02. 2023
Compatibility:
- Now if playing Space Explorion + Krastorio2, there will be creep on home planets
Version: 1.3.3
Date: 17. 02. 2023
Changes:
- Some tweaks on Locomotive Factory scenario.
Version: 1.3.2
Date: 13. 02. 2023
Changes:
- Added new game mode: Locomotive factory. Your train is your mobile factory. Explore the world upon rails and win by launching a rocket at the marked location.
Version: 1.3.1
Date: 07. 02. 2023
Changes:
- New mod option to auto reset a finished scenario
Version: 1.3.0
Date: 04. 02. 2023
Compatibility:
- Made compatible with Industrial Revolution 3
Version: 1.2.32
Date: 31. 01. 2023
Bugfixes:
- Fixed a reported crash if mod Territory Claim is set to "Money only" option
Version: 1.2.31
Date: 22. 01. 2023
Bugfixes:
- Fixed a reported crash on Abandoned Facility
- Fixed broken terminal room on Abandoned Facility
Changes:
- Built turret now shows a progression render for activation delay
Version: 1.2.30
Bugfixes:
- Fixed wrong enemy spawn on room 2 from Escape Room scenario
Changes:
- Added mod option (per player) to set the camera size
Version: 1.2.29
Bugfixes:
- Fixed sectorial factory scenario: no more free areas
Version: 1.2.28
Compatibility:
- Now Big-Monsters works on all home planets if playing with Space Exploration
Version: 1.2.27
Changes:
- Scenarios with winning condition by Rocket launch now have a new option to set how many launches
Version: 1.2.26
Changes:
- One-way Train: now locomotives shoot rockets
- Alien Wars: added more detailed rules info on start
- Added some fancy renders on some scenarios
Version: 1.2.25
Changes:
- Added seller chest on D-Day scenario: all items inserted will be selled for 20%
Version: 1.2.24
Bugfixes:
- Fixed a reported crash on starting a SE game with multiple alien forces
Version: 1.2.23
Changes:
- Added admin option to allow map sharing. If enabled, each team may choose to share its map chart
- On teams menu, only first 3 players are shown. Added a button to list all players
Version: 1.2.22
Bugfixes:
- Fixed a reported crash on player leave game
Version: 1.2.21
Changes:
- Some more tweaks to Sectorial Factory scenario
- Offline team protection now should work on player leave team
Bugfixes:
- Fixed different enemy forces could fight each other
- Fixed "spawn from center" admin option
Version: 1.2.20
Changes:
- Sectorial Factory scenario: now allowed ghosts and cars can be built anywhere
Version: 1.2.19
Changes:
- Mining tiles under buildings in Sectorial Factory scenario will destroy those buildings
Version: 1.2.18
Changes:
- Some tweaks to Sectorial factory scenario
- Fallen loot is now disabled by default
Version: 1.2.17
Bugfixes:
- Fixed more building restrictions and technology on Sectorial factory mode
Version: 1.2.16
Bugfixes:
- Fixed some building restrictions on Sectorial factory mode
Version: 1.2.15
Bugfixes:
- Fixed multiple alien forces on Space Exploration
Changes:
- Added option to include coin cost on terminals from the new game mode: Sectorial factory
Version: 1.2.14
Bugfixes:
- Fixed some problems caused by the previous version on a Space Exploration game
Version: 1.2.13
Changes:
- Added new game mode: Sectorial factory (alpha). You can only build on certain tiles. Explore to find terminals where you can buy new building areas.
Version: 1.2.12
Bugfixes:
- Fixed base spawn position on Space Exploration game mode
Changes:
- Allowed multiple alien forces option on Space Exploration game mode (each starting planet will have its own alien force)
- Removed option for octogonal starting area on Space Exploration game mode.
- Moved game mode names to localization strings files
Version: 1.2.11
Compatibility:
- Made market expensive recipes compatible with AAIndustries mod
Bugfixes:
- Fixed a problem with recipes on forced market trade game option
Changes:
- Added toogle menu lua shortcut, to hide/show main screen menu buttons
Version: 1.2.10
Bugfixes:
- Fixed a reported crash on loaded games with SE
Version: 1.2.9
Changes:
- Allowed "Ceasefire over offline team" for MSI2 and Space Exploration game mode
- Added more items from SE+K2 for trading on market system (thanks to dOOm)
Version: 1.2.8
Changes:
- Added SE+K2 expensive recipes for market system
Version: 1.2.7
Bugfixes:
- Fixed a crash on start with space exploration and some other optional mods
Version: 1.2.6
Changes:
- Disabled initial vanilla crash site
- Added incompatibility alert with teritory claim and some of the game modes
Version: 1.2.5
Compatibility:
- Now compatible with Companion Drones mod
Version: 1.2.4
Bugfixes:
- Fixed World Market with Space Exploration was not working
Version: 1.2.1
Compatibility:
- Made World Market compatible with Space Exploration
Version: 1.2.0
Compatibility:
- Now compatible with Space Exploration mod: each team will start on a different planet (experimental)
Version: 1.1.7
Changes:
- Wave defense mode: Boss nerfed, starting area with walls
- New option to disable starting crop area
Version: 1.1.6
Changes:
- Added more enemies to the new option: "They mostly come at night"
Version: 1.1.5
Bugfixes:
- Fixed a reported crash on load
Changes:
- Added new game option: "They mostly come at night... mostly", where things get nasty at night
Version: 1.1.4
Changes:
- Escape Room: added brutals and removed flame turrets
Version: 1.1.3
Bugfixes:
- Fixed a crash on Escape Room
Changes:
- Lots of tweaks on Escape Room mode
Version: 1.1.2
Changes:
- New game mode: Escape Room - survive and be the first team to escape all rooms
Version: 1.1.0
Changes:
- New graphics by snouz:
- New mod icon
- New icons for: coin, extractor capsule, dimentional floor/ore/plate, expensive icon)
- New or upscaled graphics for: export chest, import chest, ship chest, market, alien egg, extractor capsule, dimentional ore, portal, tunnel
- New tech icons
- Internal re-organization of files
Bugfixes:
- Fixed typos
Version: 1.0.85
Bugfixes:
- Fixed a reported crash on Wave Defense mode
- Fixed crafting queue not being canceled after aborting a game
Compatibility:
- Added compatibility with Bio Industries mod
Version: 1.0.84
Bugfixes:
- Deep Rock: Fixed rescue drop pod minimal distance and end mission status panel
Changes:
- Showing timer on main gui, depending on game mode
- Updated team progress bar style
- Deep Rock: player calling mule now identified; players near the drop pod will have crafting queue canceled and ores sent to big chest.
Version: 1.0.83
Changes:
- Added new enemy humans: grenadier, cluster grenadier
- Added all science packs to the market on Wave Defense mode
- Added a few special fast electric furnaces to One Way Train, Tank Fortress, Deep Rock and MOBA.
- One Way Train and Tank Fortress modes: loaders are now called harvesters and more than one may be built outside, if you research new harvest technology. Removed "loader out"
- One Way Train changes:
- no more small loader chests inside. All harvesters will transfer ores to the train cargo wagon, and from there to the big chest inside
- cargo wagons now harvest nearby ore paths. Harvest techonolgy increases the ratio
Version: 1.0.82
Changes:
- Added new game mode: Wave defense
Version: 1.0.81
Changes:
- MOBA: fixed minable portal and turrets power
Version: 1.0.79
Changes:
- MOBA: added bosses, more team defenses, more evolution and other tweaks
Version: 1.0.78
Changes:
- MOBA: added option to enable players leaving base on grace time. Science and ammo always available on the market
Version: 1.0.77
Changes:
- MOBA: isolated player spawn area from the arena. Use the teleporter go in/out. Some other tweaks.
- MOBA: added companion shop on the market. Each player may have one.
Version: 1.0.76
Changes:
- MOBA: reduced map height, added more money and evolution progress
Version: 1.0.75
Bugfixes:
- Fixed import chest collision box
Changes:
- Added coins for player killing enemy units on MOBA mode (if world market enabled)
- Added 2 new structures on MOBA mode: coin and ammo generation
- Removed raw fish and reduced trees on MOBA mode
Version: 1.0.74
Bugfixes:
- Fixed a crash on MOBA mode
Version: 1.0.73
Changes:
- Added new game mode: MOBA
- Added "Grace Time" clock on One Way Train mode
Version: 1.0.72
Changes:
- New world market feature: teams may now register an import offer
- Added some moded (Bobs/angels/Yuoki) items to market
Version: 1.0.71
Changes:
- Added game option to make the starting team area like a vanilla game, withot the closed octogonal trees
Bugfixes:
- Fixed some issues with icons
Version: 1.0.70
Changes:
- Updated for game version 1.1 (now requires a new legacy mod: "factorio-crash-site")
Version: 1.0.69
Compatibility:
- Added compatibility with my new mod: Mining Space Industries II
Bugfixes:
- Fixed a crash with mod Alien loot economy
Version: 1.0.68
Bugfixes:
- Fixed wrong debris effects on the space ship (Deep Rock mode)
Changes:
- Added compatibility with Big-Monsters mod (to be used with the most basic game modes)
- Added secondary missions to Deep Rock mode
Version: 1.0.67
Changes:
- Added option to play with Spidertron on Tank Fortress mode
- Made technologies 20% cheaper on D-day mode
Version: 1.0.66
Date: 14.08.2020
Info:
- Version 1.0 release
Changes:
- Nerfed snipers a bit
Version: 0.18.64
Bugfixes:
- Fixed winning condition on Tank Fortress if a draw happens
Changes:
- Added zooming to cameras
- Tank Fortress: Added map central camera; each new round starts with less time
- One way train: toll stations can only be paid if you are near it
- Added mod option: Only admins can start a new game (disabled by default)
- Added surfaces to gps position tags
Version: 0.18.63
Changes:
- Added some human enemies to One Way Train mode
Version: 0.18.62
Changes:
- Some tweaks on D-day mode
Version: 0.18.61
Bugfixes:
- Fixed a crash on Abandoned Facility
- Fixed human bosses bodies
- Fixed purple factories colliding positions
Changes:
- Added another type of purple factories on D-day and Abandoned Facility modes: recharge it to fix
Version: 0.18.60
Changes:
- New lobby layout
- Added human enemies to Abandoned Facility and D-Day modes
- Abandoned Facility: Added repairable factories that gives infinite items just like D-Day mode
- D-Day: The boss is now a big guy holding an electric rifle.
- One Way Train changes:
- Toll stations are less frequent
- Speed Up map destruction is now optional
- If your main locomotive is destroyed, all external teammates are killed and a defeat screen is shown for that force.
Version: 0.18.59
Bugfixes:
- Fixed load error with the new factorio version (18.31)
Version: 0.18.58
Bugfixes:
- Fixed some desync problems
Changes:
- One Way Train changes:
- Added option to add toll stations where you have to pay for a bridge.
- Map will advance faster while the game progresses
- Yellow danger area will attack players too.
- After the first upgrade station, enemy evolution goes to 20%
- Reduced inside train space gained by technology. Now your train gets bigger by adding more wagons (that also requires technology level)
- If your train is on fire or on the yellow danger area, it will call worm attacks.
Version: 0.18.57
Changes:
- D-Day: Now the scenario objetive is to kill a Giant Boss biter in the center of the map
Version: 0.18.56
Bugfixes:
- Fixed respawn crash on One Way Train mode
Changes:
- One Way Train: Train requires water on the fluid wagon to avoid heating!
Version: 0.18.55
Changes:
- One Way Train: Added Upgrade Stations each 15 chunks. Stop your train there to pick a free technology.
Version: 0.18.54
Bugfixes:
- Fixed turret crash
Version: 0.18.53
Changes:
- Added new game mode: One Way Train. Your train is your mobile factory, that must always be moving forward, as the world behind is colapsing. This is a one-way trip for survival!
- D-Day: Purple factories now pollute. Added more enemy defense on factories
Version: 0.18.52
Bugfixes:
- Fixed D-Day crash
Version: 0.18.51
Bugfixes:
- Fixed D-Day beach on map generation
Changes:
- D-Day mode: Added barrelled fluids to factories (requires empty barrel). More alien evolution over time
- No more science packs are found on loot boxes on Alien Wars mode
Version: 0.18.50
Compatibility:
- Made compatible with game version 0.18.27
Version: 0.18.48
Bugfixes:
- Fixed tank mode loaders leaving chests on removal
- Fixed a crash after aborting an "aliens wars" game
Changes:
- Added fish to D-Day ocean
Version: 0.18.47
Bugfixes:
- Fixed a crash on tank mode loaders
Changes:
- Some tweaks do D-Day mode
Version: 0.18.45
Changes:
- Added new game mode: D-Day! Establish a safe base, fix the surrounding factories for goods, build and launch a rocket with a Satellite.
Version: 0.18.44
Compatibility:
- Made compatible with game version 0.18.20
Changes:
- Abandoned Facility: fast start option is checked by default on this mode
- On Aliens Wars, spawned biters will be marked with a team color tatoo
Version: 0.18.43
Bugfixes:
- Fixed a typo on "Abandoned Facility" printed info
- Fixed aliens not attacking on Aliens Wars
Version: 0.18.42
Bugfixes:
- Fixed a crash on "Abandoned Facility" mode
Version: 0.18.41
Bugfixes:
- Fixed Abandoned Facility "dimensional" plate recipe missing
- Fixed Aliens Wars crash
Changes:
- Abandoned Facility: uranium won't spawn until technology is reached. Made outside alien waves stronger.
- You can now unregister to "Always buy" offers from another team.
Version: 0.18.40
Bugfixes:
- Fixed terminal room showing too soon on the Abandoned Facility
- Fixed a crash on "Abort Game" if a cutscene is running for a player
Changes:
- Abandoned Facility: Loot chests can only found inside the facility
Version: 0.18.39
Bugfixes:
- Fixed market, where you could buy items that does not fit in your import chests.
Changes:
- New World Market feature: You can set to "Always buy" an offer from another team (if offered as unlimited shipments). Use shift clik on the buy button.
Version: 0.18.38
Bugfixes:
- Fixed team victory screen on deeprock when both teams reach the victory conditions
Changes:
- Abandoned Facility rebalanced (rooms, ores and biter evolution)
- Added Security terminals to Abandoned Facility.
Version: 0.18.37
Changes:
- Uvaz renamed to Dimensional ore
- Abandoned Facility: Added Dimensional ore and recipe to create a special concrete where you can build. Added gas leak.
Compatibility:
- Now compatible with "Science-droids" mod.
Version: 0.18.36
Changes:
- Abandoned Facility is more dificult.
Version: 0.18.35
Changes:
- Added new game mode: Abandoned Facility! Retake the infested facility and fix the main reactor.
- Team victory screen will now show the status of all teams
Version: 0.18.34
Bugfixes:
- Fixed a crash with the new game version (0.18.18)
Changes:
- World market permament offers will only collect resources from sellers if the previous shipment is sold.
- Bought items on World Market goes first to a filtered chest.
Version: 0.18.33
Bugfixes:
- Fixed a crash with deep mineral extractor if used on ship.
- Fixed expensive recipes when world market is set to forced.
Changes:
- Removed the Implant Camera, as it is now launched as an independent and recommended mod to use here.
- Added explosive/cold biters to alien wars, if these mods are installed.
- Added initial cutscenes for some of the game modes objectives.
Version: 0.18.32
Bugfixes:
- Fixed dying while in cinematic problem
Changes:
- Deep Rock: Fixed power generator, now not operable. Changed Beacon for a proper Drop Pod entity. Added more animations. Added option to make cave drops distant enough to avoid encounters.
- Tank Fortress: Added a button to open the Tank camera
Version: 0.18.31
Changes:
- Deep Rock: added dropping cutscene
Version: 0.18.30
Changes:
- Deep Rock: raised chip capacity per level; added "show ship capacity" button; difficulty raised as more are players online
Compatibility:
- Removed imcompatibility flag on "even-distribution" mod
Version: 0.18.29
Bugfixes:
- Fixed ship water on the Deep Rock mode
Changes:
- Players can't leave team with things on inventory anymore
- Deep Rock: raised loot chest chance
- Reduced Giant Nest resistances
Compatibility:
- Marked "even-distribution" mod as incompatible, as it messes with forces recipes
- Marked "RSO" mod as incompatible
Version: 0.18.28
Changes:
- Alien Wars mode: added an option to spawn the Giant Nest at the map center. It will attack all teams.
Version: 0.18.27
Bugfixes:
- Fixed a crash with world market offer icon
- Fixed fast start option that was not working
Changes:
- Added new game mode: Alien wars! Grow your own alien swarm to attack the opposing team. (Experimental)
- Added Implant Camera: throw it on a player or unit to have a remote vision
- Deep Rock Mode: Added a button to enable the Mule camera
Version: 0.18.26
Bugfixes:
- Fixed Deep Rock desync
Changes:
- Added a chest for the team initial items
- Deep Rock Mode: new space ship layout, more starting poles, added team message if mule is destroyed
- Removed excess ores near starting locations
- Removed ores from market offers
Version: 0.18.25
Changes:
- Added new techonology for increasing market offers
- Deep Rock Mode: Reduced technology costs. Removed 'bludaz/solaz' ores. Reduced evolution progress.
- Deep Mineral Extractor has more capacity and also extracts oil.
Version: 0.18.24
Changes:
- More minerals on Deep Rock mode
Version: 0.18.23
Bugfixes:
- Tank Fortress mode: fixed tank being destroyed at game start
- Trying to fix a desync problem on mode Deep Rock
Version: 0.18.22
Bugfixes:
- Solved Problems with teams starting locations
- Deep Rock mode: Big open holes are indestructible
Changes:
- Added new mining speed technologies
- Deep Rock mode: The Mule will try to get to the capsule in one minute for departing. Its damage was nerfed
- Deep Rock mode: Reduced technology costs, reduced ship size. Added biter swarms on missions.
Version: 0.18.21
Changes:
- Added a game option to make biters cease fire on offline teams
Version: 0.18.20
Compatibility:
- Made compatible with Krastorio 2 mod
Changes:
- Better map generation based on teams starting locations
- Added a short cooldown for Droping Capsule after each mission on Deep Rock mode
Version: 0.18.19
Bugfixes:
- Fixes some icons definitions
Changes:
- Added a Free game mode: Just play a normal factorio game without objectives
Version: 0.18.18
Changes:
- Added new game mode: Deep Rock! You have complete missions extracting minerals on a dangerours cave
Version: 0.18.17
Changes:
- For tank fortress mode, default spawn distance is reduced to now 1024
- If clicking the portal inside the tank fortress, player will take seat on the tank, if available
- Added alien frequency multiplyer game option
Version: 0.18.16
Bugfixes:
- Fixed a crash on tank mode when new round begins, if a player is on lobby
- Fixed an incompatibility with other mods, that was crashing on world market offers
Changes:
- Added some special loot items
- Left timer text changed after map starts shrinking
Version: 0.18.15
Bugfixes:
- Fixed research progress not being reset on game restart
Changes:
- Added poison capsules to loot chests
Version: 0.18.14
Bugfix:
- Fixed a possible crash with RPGSystem mod
- Fixed that returning players to lobby were getting stuck and keeping items on inventory
- New map seed generated for each created map.
- On Tank Fortress mode: raised resources frequency and reduced richness. Reduced technologies cost.
Changes:
- Changed the winning condition for a shrinking map to get only one winner: now there is an entity in the center that counts progress for nearby players or tanks.
- Added an option for scattered loot chests
Version: 0.18.13
Changes:
- Added a new game mode: Vehicle Fortress
- Reduced all technologies cost by half
Version: 0.18.11
Bugfix:
- Fixed a problem on recipes restrictions on world market
Changes:
- Added more expensive recipes for "extreme" market option
Version: 0.18.10
Changes:
- Changed export chest: now it is an logistic storage chest, so you can set a filter. Importing goods will respect that.
- Fast start option now includes some free early techonologies.
Version: 0.18.9
Bugfix:
- Fixed a problem with the new option to make territory claim also requires money
Version: 0.18.8
Changes:
- Removed option to make an offline team indestructible
- Added option to make territory claim also requires money
- Multiple alien forces option is now disabled by default
- Reduced resources near starting area
Version: 0.18.7
Bugfix:
- Fixed multiplayer desync problems
Changes:
- Reworked pricing routine
- Item prices list now allow players to select an item to show its price
- New offers and demands are added to World Martet. You may find great deals to import/export products.
- Team Market now will have some options to sell products too
Version: 0.18.6
Bugfix:
- Fixed a crash with market updates
Version: 0.18.5
Changes:
- Added an option to enable World Market, a new sistem to import/export items between teams.
- World market has 4 levels of trading, that will create random expensive recipes for each team, forcing a team to make market deals.
- Added 1 new game modes: Wealthiest Nation (required market)
- Added game option for fast start (more starting items)
Version: 0.18.3
Changes:
- Added 2 new game modes: Nest Hunter and Production Challenge
- Added new button/panel to show game objective and team progress
- Teams name edit button comes first for better alignment
- Victory panel changed to show also the second best for the winner team
Bugfix:
- Fixed enemy factions killing each other
- Fixed giant nest to not spawn in water
Version: 0.18.2
Changes:
- Added new game option: start from center (players bases will be near each other in the center of the map)
- Default distance changed to 2200
Version: 0.18.1
Date: 25.01.2019
Info:
- Initial release