Team Teleporter

by joeb0x

Each player gets a personal planet. All players share one force — full build, mine, and interact rights everywhere. Offline planets go peaceful. Stargate teleporters at spawn let you jump between teammates' planets.

Content
11 days ago
2.0 - 2.1
45

Changelog

Version: 0.2.8
Date: 2026-10-23
  Changes:
    - Updated for Factorio 2.1.
    - Pressing E or Escape now closes the teleporter window.
    - Teleporters built by space platforms are now registered.
    - Removed unused slot graphics left over from the mod split.
  Bugfixes:
    - Fixed teleporting while in remote view leaving the player in remote view (2.1 behaviour change).
    - Fixed the "must be on the same surface" check using the remote-view camera instead of the character's surface.
    - Fixed cloned teleporters (e.g. from Same Team, Separate Planets surface migration) not being registered; name and access settings are now copied.
    - Fixed stale registry entries after a surface is deleted.
    - Fixed a refused second teleporter losing its quality; it is now returned to the builder's inventory when possible.
    - Fixed the window closing instead of refreshing when a destination disappeared.
    - Added defensive checks against registry entries without a valid entity.