Team Starts for Multiplayer

by RedRafe

Embark on an epic cooperative journey in the Space Age DLC! This mod organizes players into smaller teams on separate planets, ensuring a balanced early game experience while battling enemies together. Enjoy maximum freedom as your team collaborates, shares resources, and explores the cosmos—without the chaos of competing for resources!

Tweaks
a month ago
2.0
771
Environment

g Enemy Expansion

23 days ago

Can you add a setting to turn off enemy expansion within a radius of the spawn point on each surface?
I had a player join a new team after many hours of play and the biters had expanded to the spawn and put him in a death loop.
I had to script expansion off, and destroy everything in a radius disabling achievements for everyone =(

22 days ago
(updated 22 days ago)

2nd request. Only allow time based evolution per surface when players are on that surface. My planet is advanced, and the other starting planets have a very hard time starting out because of the high level biters.
I think I will just disable the time based for now.

21 days ago

As workaround, you can reset one time per surface the evolution via this:
/c game.forces["enemy"].set_evolution_factor(X, game.player.surface)
x between 0 and 1 for 0% to 100%.

For online server i would not advise to let time evolution happen, because its out of control for the offline player.

6 days ago

Yeah, I had to turn off expansion and time evolution, then reset the other planets.

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