Team Starts for Multiplayer

by RedRafe

Embark on an epic cooperative journey in the Space Age DLC! This mod organizes players into smaller teams on separate planets, ensuring a balanced early game experience while battling enemies together. Enjoy maximum freedom as your team collaborates, shares resources, and explores the cosmos—without the chaos of competing for resources!

Tweaks
a month ago
2.0
771
Environment

g [Solved] Player Nauvis

2 months ago

Hey, great mod. We're using it for our first playthrough amongst friends.
Is there a way to go back to the Nauvis system? We we're planning on using it as our hub, but it looks like you're unable to port back after going to a force. Otherwise, we'll just use Force one as our hub, so we can port back and forth to help new players, etc.

Also, is there a way to set hostility? or alliances?

Either way, thanks!

2 months ago

oh sorry, it looks like you've added some commands to make this work.. I can just rename a team as "Hub" and players should be able to join it, and then re-join their previous team without issue right?

- Added bypass for admins to change teams
- Added command /switch-team to assign a player to that team
- Added command /remove to remove a player from a team
- Added command /set-team-status to open/close teams
2 months ago

if you "Leave" your team, you'll go back to Nauvis player force

2 months ago

ahh, got it. If you leave your team, would the buildings and research remain on that team for anyone else joining it?

2 months ago

Yes. Only the player is switching force.
There's a 15 mins timeout for changing force. However, admins can freely move between teams

2 months ago

you can consult the wiki command also https://github.com/RedRafe/team-starts/wiki

2 months ago

thank you so much!

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