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Team Starts for Multiplayer

by RedRafe

Embark on an epic cooperative journey in the Space Age DLC! This mod organizes players into smaller teams on separate planets, ensuring a balanced early game experience while battling enemies together. Enjoy maximum freedom as your team collaborates, shares resources, and explores the cosmos—without the chaos of competing for resources!

Tweaks
11 months ago
2.0
1.01K
Environment

g [Solved] Player Nauvis

11 months ago

Hey, great mod. We're using it for our first playthrough amongst friends.
Is there a way to go back to the Nauvis system? We we're planning on using it as our hub, but it looks like you're unable to port back after going to a force. Otherwise, we'll just use Force one as our hub, so we can port back and forth to help new players, etc.

Also, is there a way to set hostility? or alliances?

Either way, thanks!

11 months ago

oh sorry, it looks like you've added some commands to make this work.. I can just rename a team as "Hub" and players should be able to join it, and then re-join their previous team without issue right?

- Added bypass for admins to change teams
- Added command /switch-team to assign a player to that team
- Added command /remove to remove a player from a team
- Added command /set-team-status to open/close teams
11 months ago

if you "Leave" your team, you'll go back to Nauvis player force

11 months ago

ahh, got it. If you leave your team, would the buildings and research remain on that team for anyone else joining it?

11 months ago

Yes. Only the player is switching force.
There's a 15 mins timeout for changing force. However, admins can freely move between teams

11 months ago

you can consult the wiki command also https://github.com/RedRafe/team-starts/wiki

11 months ago

thank you so much!

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