The problem with SE crashing is that any mod that contains the keyword Teleport in its name will be marked as incompatible and will force exit the game.
This can be seen in the prototypes/phase-3/imcompatibility.lua script, the documentation on the SE wiki around mod makers for Teleportation is that any kind of this mechanic might interfere with the gameplay, and should be locked behind the Teleportation research.
However my mod is not about teleporting items but the player from one train station to another so it doesn't strictly apply, and anyway it won't load it since I have the word Teleport in the name.
Indeed if I remove the word teleport from the name and folder-name and change it to something different, SE runs without any issue and the teleport mod works just fine.
So the choice here is whether to change the mod name to make it work, I need to see what that means as it will probably break other people saving files that are using the mod. I will tinker with it a bit, also not sure if it will eventually work fully with SE mechanics as I have no idea (or interest) on how to play the mod to verify it (it works on a new game just as starting but no idea in the long run)