Sorry for the late response, I have had 2 funerals I've attended these past few months, as well as been busy with my college classes. I have also only recently been able to finally purchase the DLC for mod development, But before all of that, most of all, I have been struggling to come up with any good solutions for the full rewrite of this mod and the API needed for it. I am thinking I will find the time to post a skeleton version of the Train Model skin, for usage while I continue to figure out the best course of action when it comes to trying to recreate the "fluid" fuels functionality in a more game engine friendly way. The biggest hurdle has been finding time and resources, for explaining out the finer details of Lua Scripting in relation to Field and Class injection etc. But when I find the time, I will do a quick and dirty skin replacement for the ingame Locomotive until I can get this Rewrite Finished.