Stargates SE

by kellbot

Adds Stargates to Space Exploration

Content
1 year, 1 month ago
1.1
2.38K
Transportation

i Ability to place

1 year, 1 month ago

I can't place this gate anywhere. Only on the starting planet.
If first gate at starting planet, where I can/should place the second one?

In the settings there is only - Unknown key: "mod-setting-name.stargates-se-homeworlds-only". But turning this parameter ON or OFF does not give any results.

1 year, 1 month ago

Thanks for catching this, not only was the localization for the string not working but the setting itself wasn't functioning correctly. It's fixed in the latest version (1.0.3), leaving it unchecked will allow you to place Stargates on any planet.

1 year, 1 month ago
(updated 1 year, 1 month ago)

Now it can be placed, but it seems to me there is something wrong. Energy: 5.00Gj/1.00Gj
Is it right?

1 year, 1 month ago

Yes, it takes 1GJ of energy to fire, but can store 5GJ of energy. I'm still tweaking the balance, might end up either lowering the buffer or raising the energy cost to fire.

1 year, 1 month ago

When I click move to another planet

Error while running event stargates-se::on_gui_click (ID 1)
LuaEntity belongs to surface nauvis (index 1) but a LuaEntity belonging to surface Donn (index 6) was expected.
stack traceback:
[C]: in function 'draw_animation'
stargates-se/script/stargates.lua:537: in function 'activate'
stargates-se/script/stargates.lua:488: in function '?'
stargates-se/script/stargates.lua:624: in function 'handler'
core/lualib/event_handler.lua:47: in function <core/lualib/event_handler.lua:45>

1 year, 1 month ago

That's one I haven't seen before, I'll have to dig into it.

1 year, 1 month ago

A potential fix is up but I haven't been able to test it thoroughly yet.

1 year, 1 month ago

Works without any problems! Thank you very much!

1 year, 1 month ago

Thanks for your help!

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