Stargates SE

by kellbot

Adds Stargates to Space Exploration

Content
1 year, 7 months ago
1.1
2.59K
Transportation

i Ability to place

1 year, 7 months ago

I can't place this gate anywhere. Only on the starting planet.
If first gate at starting planet, where I can/should place the second one?

In the settings there is only - Unknown key: "mod-setting-name.stargates-se-homeworlds-only". But turning this parameter ON or OFF does not give any results.

1 year, 7 months ago

Thanks for catching this, not only was the localization for the string not working but the setting itself wasn't functioning correctly. It's fixed in the latest version (1.0.3), leaving it unchecked will allow you to place Stargates on any planet.

1 year, 7 months ago
(updated 1 year, 7 months ago)

Now it can be placed, but it seems to me there is something wrong. Energy: 5.00Gj/1.00Gj
Is it right?

1 year, 7 months ago

Yes, it takes 1GJ of energy to fire, but can store 5GJ of energy. I'm still tweaking the balance, might end up either lowering the buffer or raising the energy cost to fire.

1 year, 7 months ago

When I click move to another planet

Error while running event stargates-se::on_gui_click (ID 1)
LuaEntity belongs to surface nauvis (index 1) but a LuaEntity belonging to surface Donn (index 6) was expected.
stack traceback:
[C]: in function 'draw_animation'
stargates-se/script/stargates.lua:537: in function 'activate'
stargates-se/script/stargates.lua:488: in function '?'
stargates-se/script/stargates.lua:624: in function 'handler'
core/lualib/event_handler.lua:47: in function <core/lualib/event_handler.lua:45>

1 year, 7 months ago

That's one I haven't seen before, I'll have to dig into it.

1 year, 7 months ago

A potential fix is up but I haven't been able to test it thoroughly yet.

1 year, 7 months ago

Works without any problems! Thank you very much!

1 year, 7 months ago

Thanks for your help!

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