Stargate


Factorio but with logistics-capable stargates that teleports players and belt contents around the map and between surfaces.

Overhaul
3 years ago
0.17 - 1.1
6.80K

g multiplayer

3 years ago

We had a multiplayer -factory- game on a dedicated server, and at first everything was going well, and one of the players began to fail when trying to enter due to incompatibilities with the mod.
shortly after the same thing happened to me,
Is it possible that while passing items and / or characters through the portals, the player who is entering is not synchronized?

teníamos una partida de -factorio- multijugador en un servidor dedicado, y en un principio iba todo bien, y a uno de los jugadores comenzó a darles fallos al intentar entrar por incompatibilidades con el mod.
poco después me paso lo mismo, es posible que al estar pasando items y/o personajes por los portales no se sincronice al jugador que esta entrando?

3 years ago
(updated 3 years ago)

Crash when i try join on server (i think after Milkyway Stargate and Pegasus Stargate

125.606 Error ClientMultiplayerManager.cpp:1133: mod-stargate was registered for the following nth_ticks when the map was saved but has not re-registered them as a result of loading: 6997726, 6997759, 6997793, 6997826, 6997859, 6997893, 6997926, 6997959, 6997993, 6998026, 6998116, 7170474, 7170507, 7170541, 7170574, 7170607, 7170641, 7170674, 7170707, 7170741, 7170774, 7170864, 7175299, 7175332, 7175366, 7175399, 7175432, 7175466, 7175499, 7175532, 7175566, 7175599, 7175689, 7326139, 7326172, 7326206, 7326239, 7326272, 7326306, 7326339, 7326372, 7326406, 7326439 i 7326529
125.606 Error ClientMultiplayerManager.cpp:100: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
" + "
mod-stargate"

3 years ago

the problem is related to time delay functions used to animate the stargate, particularly during open/shutdown.

3 years ago

Terribly sorry to necro the thread, but I just got the same issue when a friend tried to join my run for the first time.

Is there any way to get gates to work in MP? Like, have them all disabled while the game is being hosted?

Or no dice?

Cause I am very much relying on them for Space Exploration since I cant get rockets to work properly. D:

3 years ago

Terribly sorry to necro the thread, but I just got the same issue when a friend tried to join my run for the first time.

Is there any way to get gates to work in MP? Like, have them all disabled while the game is being hosted?

Or no dice?

Cause I am very much relying on them for Space Exploration since I cant get rockets to work properly. D:

EDIT: IF anyone else checks here for the same problem, if you turn off the gates (Not disable the mod, but like, just shut them down) the others can join in, once they are in the server you can turn the gates on again, and no issues happen so far.

3 years ago

It's good to bump these threads, I try to keep single instances of bug reports and this is a rather major one that should be treated independently.
I don't have a clean solution for this.

2 years ago

Shutting down all stargates doesn't help for me. @PyroFire anything you need help with to fix the issue?

1 year, 1 month ago

It still happened for me and my friends.
We tried turning them off but alas

9 days ago

As i have seen very little activity with this mod, thinking it might be abandoned i have a hope and say that is it possible to get this mod updated to the latest factorio version with DLC? Loved your mod when it was peak so it would be amazing to see it return now that we can cross multiple planets in the DLC <3

3 days ago

I would love to see this mod updated. My idea was that the stargate's would use power and more power when going to different planets.

2 days ago

Yup i would be tottaly down with portals consuming energy when going between portals on nauvis and between planets :D It just makes sense

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