Clean Factorio-style visual damage feedback. Adds restrained cumulative floating damage numbers with compact half-size text, muted damage-type colours, soft fade animation, optional enemy-only filtering, and optional low-key big-hit scaling. Final polished build with no custom health bars and no RPG clutter. Visual-only. No gameplay, balance, recipe, or damage changes.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.1
Date: 2026-05-19
Changes:
- Increased vertical drift from 0.08 to 0.32 tiles so numbers visibly float upward.
- Increased default duration from 48 to 65 ticks for better readability.
- Enabled subtle motion by default; increased default motion strength to 0.35.
- Lowered big-hit flat threshold from 80 to 40 to trigger more reliably mid-game.
- Increased big-hit scale multiplier from 1.15 to 1.28 for a clearer visual pop.
- Fade now starts at 48% of lifetime (was 60%) for a smoother, less abrupt exit.
- Removed hidden 0.5 compact size multiplier; scale slider now maps directly to render scale.
- Removed redundant init_storage calls from hot event and tick paths.
Date: 2026-05-19
Changes:
- Final polish pass for a cleaner Factorio-style presentation.
- Kept the compact half-size damage number look from v1.0.9.
- Tidied mod description and settings text for upload.
- Added physical damage to the restrained damage-type colour set.
- Kept custom health bars removed to avoid clashing with Factorio native health bars.
Notes:
- Visual-only. No gameplay, balance, recipe, weapon, or damage changes.
Version: 1.0.9
Date: 2026-05-19
Changes:
- Reduced all damage numbers to half size for a cleaner vanilla-friendly look.