Squishy Damage Numbers


Clean Factorio-style visual damage feedback. Adds restrained cumulative floating damage numbers with compact half-size text, muted damage-type colours, soft fade animation, optional enemy-only filtering, and optional low-key big-hit scaling. Final polished build with no custom health bars and no RPG clutter. Visual-only. No gameplay, balance, recipe, or damage changes.

Tweaks
2 hours ago
2.0
0

Changelog

Version: 1.1.1
Date: 2026-05-19
  Changes:
    - Increased vertical drift from 0.08 to 0.32 tiles so numbers visibly float upward.
    - Increased default duration from 48 to 65 ticks for better readability.
    - Enabled subtle motion by default; increased default motion strength to 0.35.
    - Lowered big-hit flat threshold from 80 to 40 to trigger more reliably mid-game.
    - Increased big-hit scale multiplier from 1.15 to 1.28 for a clearer visual pop.
    - Fade now starts at 48% of lifetime (was 60%) for a smoother, less abrupt exit.
    - Removed hidden 0.5 compact size multiplier; scale slider now maps directly to render scale.
    - Removed redundant init_storage calls from hot event and tick paths.


Date: 2026-05-19
  Changes:
    - Final polish pass for a cleaner Factorio-style presentation.
    - Kept the compact half-size damage number look from v1.0.9.
    - Tidied mod description and settings text for upload.
    - Added physical damage to the restrained damage-type colour set.
    - Kept custom health bars removed to avoid clashing with Factorio native health bars.
  Notes:
    - Visual-only. No gameplay, balance, recipe, weapon, or damage changes.
Version: 1.0.9
Date: 2026-05-19
  Changes:
    - Reduced all damage numbers to half size for a cleaner vanilla-friendly look.