@notnotmelon
- i have been looking on how to increase the spider size (even though i'm not sure if i should do it or not), do you happen to know exactly in what prototype is it in? Also if the animation needs to be changed for that to work, that might be slightly bothersome.
- about the legs, i have found them in the spider_engine prototype, it might be quite a lot of trial and error (i'm still quite the beginner at modding) to get the correct position.
@Mimp how @wretlaw120 just noted, the spidertron prototype doesn't have any logistics in it, like even the car has a logistics prototype in it so it can easily be added but spider doesn't have YET ( reddit/r/factorio/comments/i9n9ub/spidertron_needs_a_logistics_tab/g1hdov0/ ) on reddit the devs responded that they are going to add (^_^)/ huzzah.
- Other stuff, i've kept trying to give the spidertronmk3 hp regen, but it just doesn't work sadly, because of that i've just started playing around with the API trying to figure it out exactly how it works.
- I've been talking with resarium if we should modify the recipe or tehnology for it since we're still not sure if it is to much or to less, we should have a todo on the github page right now.
- I've played a lot with trying to add to the spidertron tank cannons, flamethrower and it works but then the spidertron cycling doesn't work as well anymore, so i would need to disable the cycling so someone can properly use the flamethrower for example, so i was thinking of just adding other spider types for it.
- I've also tried adding the artillery to it by request from Resarium, the game crashed when i did that (it was really funny, cause you hear the explosion from the artillery fire and then game dies).
- Now i'm trying to figure out how to increase the range of the rocket firing, but the prototype for the range on it is on the rocket // ammo. And now i was trying to figure it out how to script it to modify the item after it was added to the ammo slot on the spidertron. (or maybe i am totally wrong, cause i'm not really sure)
Thanks for the ideas / feedback, will continue to try and learn more stuff.