Spaceception


Start the game inside a Factorissimo 3 factory, unable to leave! A port of Factorissimo2 Inception forked from Liteception with space age compatibility. Note: this mod is still in early development and I have not playtested aquilo yet, so expect lots of unbalanced recipes and technologies. If you have concrete suggestions for balancing, be sure to let me know (or better yet, open a pull request on GitHub). Shoutout to iwVerve/liteception where this mod originally came from.

Overhaul
8 days ago
2.0
211
Environment

g What about inputs research?

14 days ago

It's intentional simplification or just not implemented yet?
In original inception inputs are limited and additional can be researched?

Unchecked but: Also some burning generator for armor looks mandatory because solars don't work so make personal robots available too late.

13 days ago

I don't plan on reimplementing the first aspect because I don't have the time for it and I don't think it adds much to the gameplay. If someone else opens a pr, I might merge it.
Concerning the second aspect, personal robots are pretty much useless because after researching the factory building's roboport, you have unlimited construction robots in all buildings anyways. And you don't need any modular armor too because there aren't any enemies and you don't need to travel large distances.

13 days ago

Hmm, thanks you for the response.
I like this research mechanic, and maybe implement it later, but I have no time for now.
About roboports and armor, it's a good point. I missed this aspect when I was inspecting research tree.

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