Automatically adds Colored overlays to space routes/connections based on local asteroids
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.9
Date: 2025-10-28
Info:
- Fixed a bug related to the new settings, Factorio should stop hard crashing when both this mod and Outer Rim are installed (Issue reported by hydra_wr and Driku)
Version: 0.2.8
Date: 2025-10-23
Info:
- Finally Added settings, I've had arbitrary values defined as variables in my code for a long time now and it was about time I made them into settings
You can now enable/disable custom route sizes if you want
And more importantly, you can now change the scale of the dots that makeup the colored overlays (making the lines appear thinner or thicker)
Version: 0.2.7
Date: 2025-10-11
Info:
- Changed behavior when the danger evaluation function encounters routes or locations that only have "special" asteroids to make it more likely for the game to still launch
these routes will however be considered the lowest threat
"special" asteroids in this instance are all asteroids that do not follow standard naming practices (asteroids without normal size adjectives -> [chunk, small, medium, big, huge])
- Compat with Solar-Halo's routes to form them to be Tier 2 routes (Yellow) (problem found by edwardcc)
Version: 0.2.6
Date: 2025-10-10
Info:
- Rework of most of the math AGAIN to accomodate for straight lines and asteroid-less space connections
- Compat with Outer rim to make the lines overlaping the orbital cannon lines from that mod thinner
Version: 0.2.5
Date: 2025-10-10
Info:
- Rework of most of the math to make the mod work with the new origin properties for space routes and space locations from one of the latest experimental changes
- No longer requires planetlibs to function, as the whole orbit mechanics are now a part of the base game
- Also updated the thumbnail to include a bunch of planet mods to see more of the pretty colored connections :]
Version: 0.2.4
Date: 2025-10-05
Info:
- Basic compatibility with Better asteroid belt (load order has been fixed)
Version: 0.2.3
Date: 2025-09-16
Info:
- New function to create dynamic overlays on every routes (This took too much time to make, but that means much less treadmill work)
- Compatibility with Apia and Carnova
Version: 0.2.2
Date: 2025-09-13
Info:
- Changed some math to make the lines drawn more consistent (they might turn into dotted lines for very long distances but I think it still looks pretty good)
- Compatibility with Muria, Paracelsin, Cerys, Muluna, Corrundum, Moshine, Rubia and Igris (dotted in there are also a few routes Added by RSC for good mesure)
Version: 0.2.1
Date: 2025-09-12
Info:
- Compatibility with A&B
Version: 0.2.0
Date: 2025-09-12
Info:
- Port to factorio 2.1
Version: 0.1.0
Date: 2025-09-12
Info:
- Something something MATH Something (Initial release)