Space Exploration Remote View Lighting Options


Optionally removes the satellite light and the cursor flashlight that Space Exploration turns on while you are in remote view. Intended for use alongside mods that make nights genuinely dark.

Tweaks
6 days ago
2.1
10

Changelog

Version: 1.0.1
Date: 2026-08-05
  Changes:
    - "Hide remote view flashlight" now defaults to off, so the flashlight is left alone
      unless a player opts in. Out of the box only the satellite light is hidden.
  Info:
    - This changes the default only. A player who already has a value stored for this
      setting keeps it; changing the default does not overwrite an existing choice. To pick
      up the new default, untick the setting under Settings > Mod settings > Per player, or
      delete the srvl-hide-flashlight entry from mod-settings.dat.
Version: 1.0.0
Date: 2026-08-05
  Info:
    - Initial release. Built against Factorio 2.1.12 and Space Exploration 0.7.60.
    - Contains no Space Exploration content. It overrides one sprite prototype by name and
      calls public LuaPlayer API, so it is freely distributable to a server and its clients,
      unlike a modified copy of Space Exploration itself.
    - Both the internal name and the title deliberately follow the "space-exploration-" /
      "Space Exploration ..." pattern so this sits with the rest of the Space Exploration
      family in the mod list, however that list is sorted. This is not an official Space
      Exploration mod and is not by Earendel.
  Features:
    - "Hide remote view satellite light" (startup): blanks the light Space Exploration pins
      to the centre of the remote view. Implemented by repointing the se-satellite-light
      sprite at a 1x1 transparent image, because SE's on_tick handler recreates the light
      object whenever it is missing, making runtime removal impossible.
    - "Hide remote view flashlight" (runtime, per player): disables the flashlight SE turns
      on while in remote view. The character's own flashlight is unaffected, since the
      flashlight state is per controller.
    - Both default to enabled.
  Info:
    - Stores nothing in `storage`, so it is safe to add to or remove from an existing save.
      If removed while a flashlight is suppressed, SE re-enables it the next time that
      player enters remote view.