Space exploration productivity deprecated


Allows productivity modules is SE buildings.

Tweaks
3 years ago
1.1
1.57K

Changelog

Version: 0.3.2
Date: 2021-06-28
  Bugfixes:
    - Added compatability with the seoh mod, which removes some of the manufactories from the game.
Version: 0.3.1
Date: 2021-06-23
  Bugfixes:
    - Added grounded prototypes, which are the manufacturies you have on a landed starship. Now modules don't disappear after you land.
  Updates:
    - Removed some commented junk.
Version: 0.3.0
Date: 2021-06-10
  Updates:
    - Updated to base 1.1
Version: 0.2.2
Date: 2020-11-15
  Bugfixes:
    - Fixed Biomass being duplicated when crafting with productivity
Version: 0.2.1
Date: 2020-11-08
  Features:
    - Productivity modules are now working in Wide Area Beacon and Wide Area Beacon 2
Version: 0.2.0
Date: 2020-11-08
  Features:
    - Added Setting option to enable/disable junk data from Science Recipes (default: off)
    - Added another Dupe Prevention in more specific data Recipes that are using catalysts like Heavy Girder
  Bugfixes:
    - Fixed a few logical redundancies
    - Fixed most recipes that still produced excess catalysts
Version: 0.1.1
Date: 2020-11-03
  Bugfixes:
    - Fixed Radiator-2 not accepting productivity modules
    - Fixed Changelog formatting to work with the ingame parser
    - Fixed several Recipes still producing excess junk cards with catalyst fix
Version: 0.1.0
Date: 2020-11-02
  Features:
    - Added Changelog
    - Added Setting option to enable/disable the catalyst fix (default: on)
  Bugfixes:
    - Fixed name to be "Productivity for Space Exploration"
    - Fixed catalysts like Thermofluid being duplicated with productivity
  License:
    - Included License in the code (data-final-fixes.lua)
Version: 0.0.2
Date: 2020-10-29
  Bugfixes:
    - Error fix on startup
Version: 0.0.1
Date: 2020-10-29
  Info:
    - Initial release