Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.3.5
Date: 2020-11-29
Minor Changes:
- Updated to Factorio 1.1
Version: 0.3.4
Date: 2020-08-25
Minor Changes:
- Added better handling for surfaces and forces being removed/cleared/renamed. Should hopefully prevent bugs with Space Exploration.
Version: 0.3.3
Date: 2020-08-14
Minor Changes:
- Factorio 1.0!
Version: 0.3.2
Date: 2020-07-27
Changes:
- Re-marking resources will remember tags you have deleted manually.
- Tags deleted manually before this update will not be remembered.
- The `show` command will un-hide tags you delete manually.
Version: 0.3.1
Date: 2020-07-19
Changes:
- Performance and memory usage improvements, most noticable on maps with very large resource patches.
- Oil-like resource patches are combined more correctly. May not work perfectly for modded resources.
Version: 0.3.0
Date: 2020-07-18
Changes:
- Marker text now uses the translated resource name. Thanks @slippycheeze for the info!
Version: 0.2.5
Date: 2020-07-18
Bugfixes:
- Fixed an issue causing long save/load times
Version: 0.2.4
Date: 2020-07-18
Changes:
- Hidden tags will now stay hidden when new patches are discovered.
- When re-marking all resources, players will be notified when processing finishes in addition to when it starts.
Bugfixes:
- Fixed an issue where tags would get stuck after loading a save.
Version: 0.2.3
Date: 2020-05-01
Bugfixes:
- Fixed issue with destroying existing tags
Version: 0.2.2
Date: 2020-05-01
Bugfixes:
- Fixed crash with resources that have no mineable_properties
Version: 0.2.1
Date: 2020-05-01
Bugfixes:
- Fixed error accessing global resource patch data on startup
Version: 0.2.0
Date: 2020-05-01
Changes:
- The data structure for storing resource patches has been changed from a flat list to a spatial structure which makes the patch searching algorithm constant-time. This should improve performance greatly on large maps.
Version: 0.1.0
Date: 2020-04-29
Features:
- Initial release!