Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.3.5 Date: 2020-11-29 Minor Changes: - Updated to Factorio 1.1
Version: 0.3.4 Date: 2020-08-25 Minor Changes: - Added better handling for surfaces and forces being removed/cleared/renamed. Should hopefully prevent bugs with Space Exploration.
Version: 0.3.3 Date: 2020-08-14 Minor Changes: - Factorio 1.0!
Version: 0.3.2 Date: 2020-07-27 Changes: - Re-marking resources will remember tags you have deleted manually. - Tags deleted manually before this update will not be remembered. - The `show` command will un-hide tags you delete manually.
Version: 0.3.1 Date: 2020-07-19 Changes: - Performance and memory usage improvements, most noticable on maps with very large resource patches. - Oil-like resource patches are combined more correctly. May not work perfectly for modded resources.
Version: 0.3.0 Date: 2020-07-18 Changes: - Marker text now uses the translated resource name. Thanks @slippycheeze for the info!
Version: 0.2.5 Date: 2020-07-18 Bugfixes: - Fixed an issue causing long save/load times
Version: 0.2.4 Date: 2020-07-18 Changes: - Hidden tags will now stay hidden when new patches are discovered. - When re-marking all resources, players will be notified when processing finishes in addition to when it starts. Bugfixes: - Fixed an issue where tags would get stuck after loading a save.
Version: 0.2.3 Date: 2020-05-01 Bugfixes: - Fixed issue with destroying existing tags
Version: 0.2.2 Date: 2020-05-01 Bugfixes: - Fixed crash with resources that have no mineable_properties
Version: 0.2.1 Date: 2020-05-01 Bugfixes: - Fixed error accessing global resource patch data on startup
Version: 0.2.0 Date: 2020-05-01 Changes: - The data structure for storing resource patches has been changed from a flat list to a spatial structure which makes the patch searching algorithm constant-time. This should improve performance greatly on large maps.
Version: 0.1.0 Date: 2020-04-29 Features: - Initial release!