Advanced target priority manager for turrets. Dynamically discovers all modded enemies (including Rampant), supports batch selection, presets, and intelligent sorting by turret damage type vs enemy damage resistances. **Note: Be careful with the "Auto Update" option. It does what it says and can easily overwrite already configured turrets**
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.2
Date: 2026-04-14
Bugfixes:
- Fixed modname mismatches resulting from incorrect first upload
Version: 1.0.0
Date: 2026-04-04
Features:
- Dynamic enemy discovery: scans all unit prototypes from any loaded mods automatically
- Full Rampant mod enemy support via pattern matching (no manual registration needed)
- Batch select / deselect / invert enemy selections
- Filter enemies by name
- Sort enemies by:
* Name (A-Z)
* Health (ascending / descending)
* Vulnerability to selected damage type (ascending = best targets first)
* Resistance to selected damage type (descending = toughest targets first)
- Damage type dropdown: choose the turret's damage type to enable resistance-based sorting
- Color-coded vulnerability display (green = vulnerable, yellow = moderate, red = resistant)
- Save / Load / Delete named presets per player (persisted across sessions)
- Apply priorities to selected turret or all turrets on current surface
- Remote API for 3rd party mod integration (compatible with advanced_target_priorities format)
- Keyboard shortcut: Ctrl+T to toggle GUI
- Shortcut bar button