SLP - Dyson Sphere Reworked (2.1 Port)


Who needs a fusion reactor when you have the whole sun? Steer the starship directly into its orbit and channel an incredible amount of energy where you need it with new technologies. The main thing is not to forget to leave the ship before departure! Make dyson sphere near star and forget about other energy sources in planets and in space!

Content
3 months ago
2.1
163
Factorio: Space Age Icon Space Age Mod

b Connectors MK1–MK3 never produce power on modded planets

11 days ago

In scripts/updateEntitys.lua, check_planet asks every planet other than the five vanilla ones for 100 relays (gethowmuchneedretrans), and the GUI shows the planet as done once they are up. But change_output turns production on only for nauvis, vulcanus, gleba, fulgora and aquilo (the if surfname == ... chain around line 594), so on Paracelsin, Rubia, Muluna, Hyarion, Vesta and the other modded planets the connectors never produce. Platforms work, they skip the check.

A fix is to use the same rule as the GUI:

if havenow == nil then
  done = false
else
  done = havenow >= gethowmuchneedretrans(surfname)
end

Also, the connectors use usage_priority = "tertiary", the priority of accumulators, so the network takes their power only after every other generator. primary-output lets the free power of the sphere go first (reported in the thread of the original mod).

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