Simply Greenhouse


Adds a greenhouse which produces wood in a most simple way and special capsules to plant trees

Content
7 months ago
1.1 - 2.0
7.52K
Manufacturing

i [Done] Please add planteable trees

7 months ago

Can you add planteable trees that any player can add manually to make it a structured forest just like the SAGuy's Bio Industry mod did. I used it in the previous version and planted forests with lights in it which looked great so I would like to use that again. Please add this feature too :)

7 months ago

Heya,

That's an interesting request. I also used to create my own forests for aesthetics purpose a while ago so I understand why you would like to have that feature. I will google how to do it and try to make an update this weekend if I find something

7 months ago

Here you are, update is live. I added 9 relatively cheap "grenades" that plant trees where it was thrown

6 months ago

Really Appreciate the effort that you did for this update! I am going to test it and see if it works correctly :)

6 months ago

Hmm, Actually there is one thing... Can you make all the type of trees combined in one grenade, that will make the same grenade grow different types of trees so that our forest looks multi-colored and Beautiful

6 months ago

Another thing is that Logistic Robots don't harvest the wood after the trees die. I would prefer that they should harvest the wood from the dead trees and then provide that wood to the Automation machine that turns the wood back to Sapling grenade and then those Logistic Robots throw the Sapling grenade at the position from where the tree was removed. In this way I myself can move on by increasing the size of my forest and the dead trees can be replanted by the robots. I hope that you would understand my excitement and will try to improve this Model 😄

6 months ago
(updated 6 months ago)

Your first request could be a problem. I use so-called "effect" on capsules, put it simply I tell Factorio "place entity [ID] in a place where thrown capsule landed" on an item prototype level and do nothing else leaving all job to be done by game engine. That's why we have 9 capsules in total, because vanilla Factorio has 9 trees species with their fixed ID (tree-1, tree-2, etc.) Unifying capsule into one would require me to write complex logic like "watching" where capsule landed and then pick random tree number and place it manually through runtime script, which I to be honest do not want to dive deep into.

About robots: I'm not sure if I understood correctly. I just checked, capsule-spawned trees could be deconstructed by robots perfectly fine when you use deconstruction plan on them. Or is it a request? You want bots to "watch" for dead trees and dismantle them automatically placing new tree on old place? Well, that's even greater scripting work than your first request.

6 months ago

"You want bots to "watch" for dead trees and dismantle them automatically placing new tree on old place?" Yeah, That is exactly what I wanted the Logistic Robots to do. Deconstructing is working but why would I deconstruct my own forest. I would rather like the bots to do the re-planting thing.

6 months ago

I'm sorry, but this seems too complicated for me so far. I have no clue how do I efficiently track damaged trees and monitor logistic network area in realtime without causing lags to the game

6 months ago

"Your first request could be a problem". No Problem Mad_enginner, after all you had spent so much time in adding this feature for me which really makes me feel honored and respected. I am really Happy/Glad that you answered and fulfilled my requests. I Really appreciate the time and effort that you had put into this work. I hope that you will fulfill my last request too. "You want bots to "watch" for dead trees and dismantle them automatically placing new tree on old place" :)

6 months ago

If you are still in touch with theSAGuy so maybe you can ask him Please

6 months ago

I won't really mind, just let me know if you are no longer interested in updating this feature again. I'll try make use with what is available

6 months ago

I think you should try get use of what's already done. I'm afraid there would be no quick solution this plus it really does not match overall mod's simplicity and lightweightness

6 months ago

Okay, No Problem. I will get used to what is already done. Thanks again. :)

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