Simple Wind Turbines


That one wind turbine mod that new people keep taking over. Guess it's my turn. 3 seriously overpowered wind turbines. Fun for the whole family.

Content
3 years ago
1.1
1.67K
Power

g SE mk 1-3

2 years ago

all makes 2.6 MW not (mk1=1MW) ( mk2=5MW) (mk3=10MW)
mk1 image: https://cdn.discordapp.com/attachments/697564089907675217/952205291599069224/unknown.png
mk2 image: https://cdn.discordapp.com/attachments/697564089907675217/952205333735030824/unknown.png
mk3 image: https://cdn.discordapp.com/attachments/697564089907675217/952205369592148008/unknown.png
can u please look in to it and fix this ? lokking at mod efecting them only Space exploration postprocess will be the one efecting is as i use all the oter mods in a bob's run and there it works fine.

2 years ago
(updated 2 years ago)

also when done could u add chnagelog.txt more info on how that works can be found on the modding site from my own knowlege

2 years ago

Mate, not even I know how this thing works. From what I can tell this thing is held together by toothpicks and Krazy glue. The turbines literally create and consume steam all by themselves. It's so anomalous that when I tried to mess with it a bit to see if I could maybe fix that, the turbines all started only producing 13 MW at intermittent intervals, and when I tried to undo what I had done the turbines simply gave me the middle finger in the form of creating so much pollution the map immediately turned red. The only thing that fixed the issue was reverting the mod files entirely. The only thing I did to update this mod so it works on most recent versions was tell Factorio that it could, for if I did anything else there is a solid chance it could bring about a new ice age. I'm confident that if this mod were sentient (which it very well could be), it would bring about so much chaos and destruction to the world that we would have to expedite our mission to colonize Mars, and even then we would likely not be safe. The only reason someone else hasn't taken this thing off my hands is because nobody is foolish enough to do so, for I was the most foolish of fools for thinking I could carry on the legacy of the wind turbine mod. Now I carry this wretched game modification with me, until another coder, pure of heart and with naught but good intentions, decides to rid me of this burden.

Anyways, the issue is likely with how Bob's and Space Exploration interact with each other. When using either one mod or the other, it should work fine.

2 years ago

First of thanks for a funny story liked that a lot. 2 i don't have bobs purely on it as most of bob's don't even work and bobs i don't have issue it's K2-SE that dose it tho. purely i think K2 is the culprit on it.

Bob's end i use it not issue what's so ever as i have a separate game bobs only where they work as intended.

again thanks for trying and hope that some will do good with the mod later then.

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