This mod is incomplete and NOT recommended for use. Use at your own risk. Undoes some of the changes made by AAI to vanilla technologies and recipes so that SpaceEx functions more like as an endgame extender. Does not modify AAI or SpaceExploration.
Version: 0.0.11 Date: 2021-08-20 Bugfixes: - Fixed an edge case where turning off the setting wouldn't work. Hopefully nobody tried this in 0.0.10, because they may have broken their savegames.
Version: 0.0.10 Date: 2021-08-20 Features: - Added an extremely hacky toggle for rocket cargo loss. Use with caution.
Version: 0.0.9 Date: 2021-08-14 Bugfixes: - Fixed stone green circuit being used as an intermediate in hand crafting recipes.
Version: 0.0.8 Date: 2021-08-07 Balancing: - Re-enabled the stone green circuit recipe to act as a stone circuit for people who wish to use core mining.
Version: 0.0.7 Date: 2021-08-07 Features: - Vanilla technology costs and prerequisites for roboport mk2 and battery mk2 equipment Other: - Added a dependency conflict with Krastorio2 as this mod crashes when it is installed and fixing the recipes for a completely different conversion mod is out of scope for this mod
Version: 0.0.6 Date: 2021-08-04 Features: - Vanilla recipe for nuke Bugfixes: - Config to disable SpaceEx module recipes should actually work now
Version: 0.0.5 Date: 2021-07-28 Major Features: - Vanilla recipes for modules and landfill Bugfixes: - Correct crafting time for engine-unit
Version: 0.0.4 Date: 2021-07-26 Major Features: - Vanilla starting technologies no longer depend on AAI burner technologies (configured by startup setting)
Version: 0.0.3 Date: 2021-07-26 Minor Features: - Added a config. It doesn't do anything yet. - Added this changelog. Modding: - No longer conflicts with Bob's Library Functions Mod.
Version: 0.0.2 Date: 2021-07-24 Bugfixes: - Fixed electronic circuits still requiring stone tablets when handcrafting.
Version: 0.0.1 Date: 2021-07-24 Info: - Initial release. Recipes: - All vanilla recipes restored to their pre-AAI versions.