Allows Display Panels and Programmable Speakers to show the value associated with a signal from the circuit network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Entities which interact with the circuit network.
In SpaceExploration going into map-view on differnet surfaces (Orbit, Planets) after normal-view, time-usage spikes up to 4.5 while normally idling at 0.008. Causes significant lag you can feel. Even if i dont use many Displays on that surface.
Thanks for the report. I haven't tested with the new SpaceExploration updated yet. Will add it to the list to try and get a fix soon :)
I've tested a little bit and haven't noticed any significant time usage spikes.
That being said, I've only been testing in a fresh world without many displays or a factory as I haven't had time to play or build a factory recently.
If it's still an issue are you able to give any more information or examples with keypress (shortcuts) so I can try and replicate further?