Show missing bottles for current research

by Quezler

Research-kun why are you stuck?

Tweaks
2 months ago
1.1 - 2.0
1.91K

i Threshold config

3 months ago

I feel like this mod would be a lot more useful if you could set a threshold for which percentage of your labs need to be missing a pack before it's counted as being missing - I have ~300 labs and they show almost permanently as out of evey pack because of the time it takes for inserters to move items through them.

3 months ago

yeah i admit this mod has its downsides, in fact i currently have the mod open infront of me and trying to figure out a good way to represent it all, especially with labs across surfaces and possibly a few left standing of the normal tier, to find a performant way to count them all, like what do do when all the bottles you need are in labs but spread throughout them, might just need to select a main lab so only one gets monitored, im still trying to explore options a bit, suggestions are welcome

3 months ago

Tbh at that point it sounds like edge cases, probably worth just picking whichever lab type / surface there's the most of or allowing you to manually config. I'm not familiar with the api (or mods/playstyles where that's usual) though so understandable if that's easier said than done. For when they're spread out that sounds like another thing that'd be best gotten around with with a threshold check - not a perfect solution but only other one I could think of is somehow checking if a lab has ever had x pack in the last y amount of time, and whether it currently has it (this just makes me wish labs had wire connections tbh).

3 months ago

yea it would really be so much better for everyone if labs had circuit support, reading all the inventories every few ticks with a mod is far from ideal

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