Show me pretty UI


Custom your UI. For example: new UI, displaying parameters of players and vehicles and adding many custom settings. (Btw, temporarily shows vehicles parameters when a player get out his vehicle and when player's cursor hover over the vehicle) I'll add integrations with magic mods later + new nice-looking icons to UI in the next updates. Almost 0 impact on UPS! Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Utilities
1 year, 1 month ago
0.16 - 1.1
734

i Biter health

5 years ago

Would it be possible to alter the look, including turning off biter health displays?

5 years ago
(updated 5 years ago)

Would it be possible to alter the look, including turning off biter health displays?

I don't know yet how to do it.
I can try to remove all health bars or their parts :D (3 health bars in the game: red, yellow, green)

5 years ago

I can try to remove all health bars or their parts

The health bar looks strange after my changes.

4 years ago
(updated 4 years ago)

I have an idea how to implement another biter health display without big lagging, probably. Do you really need this feature?

But the display is not instead of that.

4 years ago
(updated 4 years ago)

The feature is mostly for screen shots.

I thought of it around these FFF

https://www.factorio.com/blog/post/fff-279
https://www.factorio.com/blog/post/fff-228

The little green health bars.

3 years ago

I'm investigating it again and found some ways for it...

3 years ago
(updated 3 years ago)

So, you can't change it via mods because "core" is "protected" although you change it manually.

Like (from main folder game\data\core\prototypes\utility-sprites.lua):

health_bar_green_pip =
{
  filename = "__core__/graphics/health-bar-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7
},
health_bar_yellow_pip =
{
  filename = "__core__/graphics/health-bar-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7,
  x = 7
},
health_bar_red_pip =
{
  filename = "__core__/graphics/health-bar-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7,
  x = 14
},
ghost_bar_pip =
{
  filename = "__core__/graphics/health-bar-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7,
  x = 21
},
bar_gray_pip =
{
  filename = "__core__/graphics/health-bar-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7,
  x = 28
},
shield_bar_pip =
{
  filename = "__core__/graphics/health-bar-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7,
  x = 35
},

Into:

health_bar_green_pip =
{
  filename = "__core or your mod__/graphics/invisbile-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7
},
health_bar_yellow_pip =
{
  filename = "__core or your mod__/graphics/invisbile-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7,
  x = 7
},
health_bar_red_pip =
{
  filename = "__core or your mod__/graphics/invisbile-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7,
  x = 14
},
ghost_bar_pip =
{
  filename = "__core or your mod__/graphics/invisbile-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7,
  x = 21
},
bar_gray_pip =
{
  filename = "__core__/graphics/invisbile-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7,
  x = 28
},
shield_bar_pip =
{
  filename = "__core or your mod__/graphics/invisbile-pips.png",
  priority = "extra-high-no-scale",
  width = 7,
  height = 7,
  x = 35
},

And you need to create "invisbile-pips.png" as a fully transparent image.

2 years ago

I kind of figured out how to do this in mods

New response