Shield Generators


Adds turret shields and shield generators for civil structures.

Content
6 months ago
1.1 - 2.0
33.5K
Combat

g Ult shield gen bug

13 days ago

Hey, I've enjoyed the extra defensive options this mod provides but recently encountered a bug where I had to remove my ultimate shield generator. It was placed on Gleba covering my entire base, including a Factorissimo building. For some reason it was consuming a steady 209 MW of power, even though nothing was taking damage and no entities were generating new shields. When mousing over the generator, it said "O W consumed".

13 days ago

Maybe something with huge hp pool was getting a shield?

13 days ago

Maybe? But that doesn't explain why the structure claimed on the tooltip that it wasn't consuming energy. And I did look around for a structure getting a shield. The actual base area is quite small because my structures are contained in nested Factorissimo buildings. I'm pretty convinced that this is the source of the drain. Like, maybe it's trying to create shields for the structures inside, but those keep getting wiped out because some other bit of code thinks that those structures aren't in range of a shield.

13 days ago

Just to be clear, I've used the mod elsewhere with no issues and plan to keep using it. I just had to remove one shield generator on Gleba that wasn't really doing anything anyway (for some reason the Gleba natives are not really attacking me even though I think they're on ~normal settings). I will post further if I can find a consistent pattern.

Thanks for the mod! I really enjoy having different types of defensive options.

12 days ago

It says shield has no drain because techncailly it has none, power "consumption" is done solely through Lua scripts (by subtracting energy stored when charging shields), which are not displayed in tooltip

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