Set Spawn

Commands to manage player/force spawn point
8 days ago
0.17
21
Owner: xZeroKnight
Source: ZeroKnight/factorio-setspawn
Homepage: https://github.com/ZeroKnight/factori...
License: MIT
Created: 14 days ago
Latest Version: 0.2.0 (8 days ago)
Factorio version: 0.17
Downloaded: 21 times

Set Spawn

Simple and minimal commands to manage player/force spawn point. Useful when
the starting spawn point is nowhere near your factory.

Usage

The primary command is spawn, which accepts subcommands as its first
argument.

set

set [x,y | x y] -- Note: The brackets here represent optional parameters

set [gps=x,y]

Sets the spawn point of the invoking user's force. If given no arguments,
uses the current position. Also accepts rich-text [gps] tags introduced in
v0.17.0, which can be conveniently inserted by shift-clicking somewhere on
the world.

get

get

Prints the current spawn point of the invoking user's force to the console.

show

show

Like get, but uses a [gps] tag, which shows the spawn point as a waypoint
on the map.

map

map

Toggles a map tag showing the location of the spawn point, the same kind that
can be added by right-clicking on the map screen.

reset

reset

The mod makes a note of the force's original spawn point. This command resets
the spawn point to this location.

Other Information

This mod is in its infancy and could certainly be improved. Suggestions and
pull requests are absolutely welcome!