The success of our second SE playthrough attempt was due to this mod. THANKS!
One thing I think could/should be optional, though, is the SE material processing. I think of this mod as a mod that removes things that are tedious (one machine for one thing). Now that SE0.6 introduces intricate and varied processes for processing SE ore, I'd say they earn their place, even in SES.
Since I think so, others perhaps not, I want to suggest making it optional? A boolean optional would be perfectly fine, reducing the complexity of maintaining two variants of a SES playthrough.