Sensible Deconstruction

by gaddhi

Deconstruct buildings in a sensible way This allows all selected buildings to be deconstructed by construction bots. Use Ctrl-Shift-D to enable the newly introduced sensible deconstruction planner. ALPHA-version - Additional testing and feedback appreciated.

Utilities
1 year, 2 months ago
1.1 - 2.0
186
Logistic network

b Not in range of roboport, but it is

a month ago
(updated a month ago)

Hi there, Using this on Space Age, and when I select an area, it warns me that an entity is not in range of a roboport and can't be deconstructed. When I look at the entry, it is definitely in range of a roboport.

If you're still working on this (I see it's been a while), I can send you a save or screenshots for more info.

30 days ago

Do you use and mods, that add different roboports? If so, please let me know, which one.

30 days ago

I do not use any modded roboports. I do have mods, but none that change robos.

29 days ago

I have tested this and can confirm the bug.

29 days ago

Just for confirmation: Do you experience the problem, when there is a Roboport in the designated deconstruction area or only when there is NO Roboport in the designated deconstruction area?

29 days ago

I'm selecting an entire base (ElderAxe's QSB) where there are multiple roboports in the designated deconstruction area.

29 days ago

Ok, so the bug, that I have noticed yesterday, is not the same one that you experience. I have tried to build and deconstruct the QSB and it worked for me without the problems, you are describing. Please send me the list of mods, that you use.

29 days ago

I can send you a save game if that's easier?

29 days ago

Sure, you can also do that.

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