Sensible Deconstruction

by gaddhi

Deconstruct buildings in a sensible way This allows all selected buildings to be deconstructed by construction bots. Use Ctrl-Shift-D to enable the newly introduced sensible deconstruction planner. ALPHA-version - Additional testing and feedback appreciated.

Utilities
1 year, 2 months ago
1.1 - 2.0
180
Logistic network

b Not in range of roboport, but it is

10 days ago
(updated 10 days ago)

Hi there, Using this on Space Age, and when I select an area, it warns me that an entity is not in range of a roboport and can't be deconstructed. When I look at the entry, it is definitely in range of a roboport.

If you're still working on this (I see it's been a while), I can send you a save or screenshots for more info.

7 days ago

Do you use and mods, that add different roboports? If so, please let me know, which one.

7 days ago

I do not use any modded roboports. I do have mods, but none that change robos.

7 days ago

I have tested this and can confirm the bug.

7 days ago

Just for confirmation: Do you experience the problem, when there is a Roboport in the designated deconstruction area or only when there is NO Roboport in the designated deconstruction area?

6 days ago

I'm selecting an entire base (ElderAxe's QSB) where there are multiple roboports in the designated deconstruction area.

6 days ago

Ok, so the bug, that I have noticed yesterday, is not the same one that you experience. I have tried to build and deconstruct the QSB and it worked for me without the problems, you are describing. Please send me the list of mods, that you use.

6 days ago

I can send you a save game if that's easier?

6 days ago

Sure, you can also do that.

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