SEK2 Rebalance

by RABHP

Some notable changes for my modpack variant: Removes some technologies, rebalances speed and quality modules, makes inserters scale, implements more with fusion.

Tweaks
12 hours ago
2.0
5

Changelog

Version: 0.2.10
Date: 17. 09. 2026
	-made kr-advanced-chemplant more difficult to obtain, since it is powerful.
	-attempted to fix graphical bug with kr-steel-pipe. seems to work. Can't believe it, really.
Version: 0.2.9
Date: 07. 09. 2026
	-kr quarries can now stack their outputs on belts.
Version: 0.2.8
Date: 04. 09. 2026
	-made some rebalances to fusion-reactor to make them actually worth building en mass:
		-reactor now have adjency bonus of 50% (was 25%),
		-generator now has max power output of 125MW (was 50MW),
		-reactor now consumes 1000MW of fuel, at 25% efficency (was 500MW at 40%),
		-reactors now support only two plasma turbines per reactor (was four),
		-effective gameplay effects is ~1.8x energy density, for reduced energy efficency in small setups (fusion's complexity can now compete with solar's simplicity).
		-preexisting designs will need adjustment.
		-some descriptions have been changed to reflect these changes
Version: 0.2.7
Date: 04. 08. 2026
	-added se-space-radiator-2 can also use new thermofluid recipes
	-BUG FOUND: hypercoolers lose their flipped states when landing, but not the recipe or the rotation. No fix found yet.
Version: 0.2.6
Date: 02. 08. 2026
	-finally figured out why pipes were being weird: krastorio2 pipes have a special category that prevents merging with default pipes. Now these pipes are default category to allow proper connections with machines.
Version: 0.2.5
Date: 29. 07. 2026
	-finally figured out how to allow radiators and hypercoolers to work on the ground. cyroplants can still handle thermofluid, but not as efficently. tooltip to be adjusted later.
Version: 0.2.4
Date: 27. 07. 2026
	-reduced stack size of spent nuclear fuel in order to make storing it a challenge.
Version: 0.2.3
Date: 23. 07. 2026 (but later)
	-fixed a bug with portable-fusion-reactor not accepting fusion fuels
	-added high teir se-catalogues to the fusion-reactor and fusion-generator to keep in the style of SE
	-added se-quantium-proccessor to the fusion-generator.
Version: 0.2.2
Date: 22. 07. 2026
	-Split tritium refining improvements into three seperate technologies
	-Added sulfur gridle proccess, to allow for the production of water based power via fusion 
	(because ultimately that is the dream... until dyson swarm gameplay)
	-fixed some texture and placement issues
Version: 0.2.1
Date: 21. 07. 2026
	-I realize I have not properly filled all the dependancies: added advanced-centrifuge.
	-I hope I'm not forgetting any others...
Version: 0.2.0
Date: 21. 07. 2026
	Offical release of mod
	-Tweaking for fusion should be done
	-need to make check bugreports for fusion power bug