Some notable changes for my modpack variant: Removes some technologies, rebalances speed and quality modules, makes inserters scale, implements more with fusion.
Small changes concerning balance, gameplay, or graphics.
Version: 0.2.10 Date: 17. 09. 2026 -made kr-advanced-chemplant more difficult to obtain, since it is powerful. -attempted to fix graphical bug with kr-steel-pipe. seems to work. Can't believe it, really.
Version: 0.2.9 Date: 07. 09. 2026 -kr quarries can now stack their outputs on belts.
Version: 0.2.8 Date: 04. 09. 2026 -made some rebalances to fusion-reactor to make them actually worth building en mass: -reactor now have adjency bonus of 50% (was 25%), -generator now has max power output of 125MW (was 50MW), -reactor now consumes 1000MW of fuel, at 25% efficency (was 500MW at 40%), -reactors now support only two plasma turbines per reactor (was four), -effective gameplay effects is ~1.8x energy density, for reduced energy efficency in small setups (fusion's complexity can now compete with solar's simplicity). -preexisting designs will need adjustment. -some descriptions have been changed to reflect these changes
Version: 0.2.7 Date: 04. 08. 2026 -added se-space-radiator-2 can also use new thermofluid recipes -BUG FOUND: hypercoolers lose their flipped states when landing, but not the recipe or the rotation. No fix found yet.
Version: 0.2.6 Date: 02. 08. 2026 -finally figured out why pipes were being weird: krastorio2 pipes have a special category that prevents merging with default pipes. Now these pipes are default category to allow proper connections with machines.
Version: 0.2.5 Date: 29. 07. 2026 -finally figured out how to allow radiators and hypercoolers to work on the ground. cyroplants can still handle thermofluid, but not as efficently. tooltip to be adjusted later.
Version: 0.2.4 Date: 27. 07. 2026 -reduced stack size of spent nuclear fuel in order to make storing it a challenge.
Version: 0.2.3 Date: 23. 07. 2026 (but later) -fixed a bug with portable-fusion-reactor not accepting fusion fuels -added high teir se-catalogues to the fusion-reactor and fusion-generator to keep in the style of SE -added se-quantium-proccessor to the fusion-generator.
Version: 0.2.2 Date: 22. 07. 2026 -Split tritium refining improvements into three seperate technologies -Added sulfur gridle proccess, to allow for the production of water based power via fusion (because ultimately that is the dream... until dyson swarm gameplay) -fixed some texture and placement issues
Version: 0.2.1 Date: 21. 07. 2026 -I realize I have not properly filled all the dependancies: added advanced-centrifuge. -I hope I'm not forgetting any others...
Version: 0.2.0 Date: 21. 07. 2026 Offical release of mod -Tweaking for fusion should be done -need to make check bugreports for fusion power bug