Since Space Exploration on 2.X tries to be as much compatible with Space Exploration on 1.1.110, this mod tries to fix all SE+K2 1.1.110 vs 2.X regressions and/or bugs and make it as close to 1.1.110 as possible. Support for SE Official Modpack. Check mod starup options for tweaking
Small changes concerning balance, gameplay, or graphics.
Version: 0.0.1
Date: 2026-01-11
Features:
- Starting beta version
- Renovated a lot of old features
- Fixed technologies depends to match 1.1.110 tree
- Fixed recipe ingredients to match 1.1.110
- Fixed recipe craft time to match 1.1.110 values
- Added option to remove research triggers (ala 1.1.110) feature (configurable via mod settings)
- Makes repair-packs available at wood tech level (configurable mod option for it to be researched at start)
- Reverted recipe product amount to 1.1.110 values (configurable via mod settings)
- Makes starting crash stuff minable again
- Fixed item stack sizes to match 1.1.110 values
- Fixed power usage/pollution to match 1.1.110 values
- Reverted inserter speed changes (configurable via mod settings)
- Restored fluid heat capacity/water usage to 1.1.110 levels (configurable via mod settings)
- Restored advanced pollution filter (configurable via mod settings)
- And much more
Version: 0.0.2
Date: 2026-01-23
Features:
- Fixed fluidbox sizes to match intended (1.1.110) values
- Fixed attack ranges and resistances to match 1.1.110 values
- Made radars and logistic robots military targets again
- Fixed anything that moved (and was reasonable) and didn't match 1.1.110 values
Version: 0.0.3
Date: 2026-01-26
Features:
- Restored filtered inserters (configurable via mod settings)
Version: 0.0.4
Date: 2026-01-28
Features:
- Restored mineral water pumpjacks (configurable via mod settings)
Version: 0.0.5
Date: 2026-01-29
Features:
- Restored personal sniper laser defense (configurable via mod settings)
- Moved part of fluid changes to data-updates so that space-exploration-postprocess can fire up
updates to description regardless of load order, but some things need to be set second time in
data-final-fixes anyway
Version: 0.0.6
Date: 2026-01-30
Features:
- Made enemy attack range/resistances revert configurable via mod settings
- Disabled menu simulations that breaks depending on mod settings
Version: 0.0.7
Date: 2026-01-31
Features:
- Added disabling health unit-spawner scaling to enemy range/resistances mod settings
- Fixed concrete pollution absorption to match 1.1.110 values
- Revert enemy decal decoration layer, to original (and now probably not so correct) value
(1.1.110 vs this option difference is like wont see it very often to probably wont see it);
(configurable via mod settings)
- Restored creep and creep collector (configurable via mod settings)
Version: 0.0.8
Date: 2026-02-01
Features:
- Restored anti-creep virus (configurable via mod settings)
- Restored anti-biter virus evolution and kill target changes (configurable via mod settings)
Version: 0.0.9
Date: 2026-02-02
Features:
- Small fixes for other popular mods (basic tech card/tech tree)
Version: 0.0.10
Date: 2026-02-15
Features:
- Condenser turbine fix - turns out that result order maters for those recipes, for them to
work correctly, but data_util.replace_and_overwrite_or_add_product didn't care