This mod is not needed as the library has base spoilage stuff needed now and the individual mods handle its own spoilage.,
Mods introducing new content into the game.
Version: 0.1.9
Date: 16 October 2025
Changes:
- space water and biosludge decontamination give spoilage instead of contaminated scrap
Version: 0.1.8
Date: 16 October 2025
Balancing:
- Moved heating tower to rocket science as an alternative to nuclear
Version: 0.1.7
Date: 15 October 2025
Changes:
- Added incompatibility with Heating Tower mod.
Version: 0.1.6
Date: 14 October 2025
Changes:
- Removed dependency to Heating Tower mod and made it optional. Heating Tower is still included.
- Changed to use spage age graphics and sounds from the mod itself instead of packaging it with the mod
Balancing:
- Adjusted bioslude from spoilage recipe to be 10 spoilage + 1 cosmic water = 1 biosludge
- Moved heating tower back to chemical science and adjusted recipe
Bugfixes:
- Fixed circuit network connections on heating tower
Version: 0.1.5
Date: 13 October 2025
Changes:
- Vehicle fuel can be used as a fuel source for heating tower when using Krastorio 2
- Any inserter that waits for a full hand, like stacking inserters, will drop contents if they spoil.
Version: 0.1.4
Date: 12 October 2025
Changes:
- Set default heating tower efficency to 1 to stay in line with space exploration, can be modified with mod setting.
Version: 0.1.3
Date: 12 October 2025
Changes:
- Moved heating tower to production science and tweaked recipe a bit to fit more in.
Version: 0.1.2
Date: 11 October 2025
Changes:
- Makes sure burner inventories that take a fuel_category that has a spoilage item has a output slot for spoilage
Version: 0.1.1
Date: 11 October 2025
Changes:
- Removed delivery cannon recipes that use spoilage items.
Version: 0.1.0
Date: 11 October 2025
Features:
- Initial release