Adds yumako and jellynut farming into space exploration.
Requires:
- https://mods.factorio.com/mod/sei-agricultural-tower
- https://mods.factorio.com/mod/sei-captive-biters
- https://mods.factorio.com/mod/sei-biochamber
Spoilage is disabled by default and can be enabled in mod settings.
Fruits processing can be unlocked after genetics facility and is required to start attempting to make the seeds.
Once you have seeds you can make the artificial soil.
Artificial soil has to be placed over water for now (I am looking at adding some tiles it can be placed over)
Once you have enough soil you can farm the seeds with the agricultural tower. The plants give off pollution as they are not natural and will attract biters if left undefended.
Once you have harvest fruit you can process it in an assembler to get the product (yumako mash or jelly). There is a 50% chance you get a seed back per tree.
The product needs to be made into bioflux to feed captive biters for biter eggs used in biochemical data.
Breaking changes to biological science:
- Biter eggs are needed for biological science 1
- Vitalic acid uses some jelly
- Replaces steel with carbon fiber in bioscrubbers
- Yumako and jellynut seeds are needed for biological science 2
- Biter eggs are needed for biological science 4
Biological science 1 allow you to research:
- Bioflux processing which gives you some bio alternatives to plastic, sulfur, lubricant, and rocket fuel.
- Carbon fiber which is used in stack inserters, spidertron, bioscrubbers, and biogun
Biological science 2 allows you to research:
- Carbon fiber robot frames which is a much cheaper option than using steel.
- Vitalic acid fruits processing which gives more product and a higher chance of seeds back.
Biological science 3 allows you to research overgrown yumako and jellynut soil which you can place anywhere on land or water.