Space Exploration Integration: Biochamber


[Factorio 2.1: These mods will not be updated for factorio 2.1, so if anyone wants to update and repost them, source is on my github.] WORK IN PROGRESS Adds the biochamber into space exploration.

Content
8 months ago
2.0
1.58K
Factorio: Space Age Icon Space Age Mod
Manufacturing

g will add support to it soon

9 months ago

:)

9 months ago
(updated 9 months ago)
9 months ago
(updated 9 months ago)

I just looked at it and I see you use the absoloute path of the sprite, and im about to release 0.1.4 which removes the textures and sounds packaged in my mods and uses them directly from the space-age folder in the factorio data directory.
I really appreciate you taking your time to add support for it.

your mod will still load but it wont actually replace anything. to fix, in support/biochamber.lua on line 32 and 57 replace 'util.sprite_load' with 'require("__sei-library__.path_util").sa_sprite_load'
and on lines 43, 47, 50, 53, and 65 replace '__sei-biochamber__' with '__base__/../space-age'

9 months ago

I just looked at it and I see you use the absoloute path of the sprite, and im about to release 0.1.4 which removes the textures and sounds packaged in my mods and uses them directly from the space-age folder in the factorio data directory.
I really appreciate you taking your time to add support for it.

your mod will still load but it wont actually replace anything. to fix, in support/biochamber.lua on line 32 and 57 replace 'util.sprite_load' with 'require("__sei-library__.path_util").sa_sprite_load'
and on lines 43, 47, 50, 53, and 65 replace '__sei-biochamber__' with '__base__/../space-age'

Damn that trick is real clever, Gonna do that in my agriculture tower mod now :>

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