SE Bot Start


Start with pre-space equipment and construction bots, as well as basic robot speed research unlocked (absolute necessity). The objective of this mod, in contrast to other mods that don't take into account Space Exploration, is making it so that it actually feels like an accomplishment when you reach the spacesuit, the mk2 equipments locked behind space science, and the portable fusion reactor which in SE is very late-game.

Utilities
1 year, 11 months ago
1.1
2.50K
Owner:
OrchidAlloy
Source:
https://github.com/orchidalloy/se-bot-start
Homepage:
N/A
License:
GNU GPLv3
Created:
1 year, 11 months ago
Latest Version:
1.0.0 (1 year, 11 months ago)
Factorio version:
1.1
Downloaded by:
2.50K users

Start with pre-space equipment and construction bots, as well as basic robot speed research unlocked (absolute necessity).
The objective of this mod, in contrast to other mods that don't take into account Space Exploration, is making it so that it actually feels like an accomplishment when you reach the spacesuit, the mk2 equipments locked behind space science, and the portable fusion reactor which in SE is very late-game.

The equipment obtained when you start a save is as shown in the picture: Power Armor, RTG (generator), 3 Roboports, Night Vision, Adaptive Armour (shield), Belt Immunity, 3 Batteries, 6 Solar Panels. As well as 50 construction bots in your inventory.

The research which comes pre-unlocked is Worker Robot Speed 1 + 2, both of which would have required blue science, and which together add 70% more robot speed (which you won't even notice because they're still so slow!)