Factorio but everything must be crafted using the power of SCIENCE! ... the science of Factorio. Procedurally generates science-pack energy tokens that are added to the ingredients of every recipe that is unlocked by said science pack at the relevant level, so it should be compatible with most other mods.
Large total conversion mods.
Version: 0.1.4 Date: 20.4.2019 Changes: - Fixed a bug with the recharging recipes
Version: 0.1.3 Date: 16.4.2019 Changes: - lib v0.0.14 - Fixed a bug with later recipes not being affected by scientorio
Version: 0.1.2 Date: 11.4.2019 Changes: - Factorio 0.18.18 - lib v0.0.12
Version: 0.1.1 Date: 1.12.2019 Changes: - Typo
Version: 0.1.0 Date: 1.12.2019 Changes: - lib v0.0.9 - Randotorio compatabilities
Version: 0.0.9 Date: 29.11.2019 Changes: - Library updates - Removed energy token costs from recipes at the start of the game. - Removed the starting inventory energy tokens
Version: 0.0.8 Date: 19.11.2019 Changes: - Gave 5 red science energy tokens to starting inventory.
Version: 0.0.7 Date: 19.11.2019 Changes: - Typo causing steel to require an energy token when it shouldnt
Version: 0.0.6 Date: 19.11.2019 Changes: - Typo on first recharge recipe
Version: 0.0.5 Date: 19.11.2019 Changes: - Fixes for recipes that only have expensive versions
Version: 0.0.4 Date: 17.11.2019 Changes: - Removed token requirement from smelting recipes which were impossible - Fixed tokens issue seen on iron chest
Version: 0.0.3 Date: 15.11.2019 Changes: - buffed token recharge ratio
Version: 0.0.2 Date: 15.11.2019 Changes: - locale typo
Version: 0.0.1 Date: 15.11.2019 Changes: - Factorio but everything must be crafted using the power of SCIENCE! ... the science of Factorio.