Scavenger Frontier


No ore fields, no easy resources -- just water and whatever you can scavenge. Explore to find loot crates, rare hidden deposits, and guarded vaults; break rocks for a chance at bonus loot. Craft a Prospector's Charge if you'd rather pay for a guaranteed rich deposit than trust your luck.

Overhaul
59 minutes ago
2.0
108
Owner:
dimonalek
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
0.3.0 (59 minutes ago)
Factorio version:
2.0
Downloaded by:
108 users

Scavenger Frontier

No ore fields. No easy resources. Just water — and whatever you can scavenge.

This is a full economy overhaul: every normal ore patch (iron, copper, coal, stone, uranium, oil — and every Space Age equivalent on Vulcanus, Fulgora, Gleba, and Aquilo) is gone from the map generator. Progress comes from exploring, not mining.

== How you actually get resources ==
- Walking into newly-charted territory has a chance to reveal a loot crate, a tiny hidden ore deposit, or a guarded vault mini-dungeon.
- Loot quality scales with distance from where you landed — the farther you explore, the better what you find.
- Breaking big rocks has a chance of bonus loot on top of the usual stone.
- Vaults are walled, guarded mini-dungeons with real loot inside. Some are sealed shut entirely and need to be breached.

== Scavenger Operations tech branch ==
- Scavenging → Signal Flare: select an area to chart it instantly.
- Deep Scanning → Vault Detector: carry it and sense the direction/distance to the nearest known vault.
- Vault Cracking → Breaching Charge: blow open sealed vaults that have no entrance.
- Prospecting → Prospector's Charge: pay materials + a bit of Ancient Alloy for a guaranteed rich deposit of every ore type native to the planet, right where you need it. The answer to a bad-luck run.
- Precursor Engineering: synthesize Ancient Alloy from advanced materials once you'd rather not rely on luck.

Ancient Alloy itself is loot-exclusive — found in vaults, never mined — and required to craft rocket parts, so leaving Nauvis means you actually have to explore, not just build bigger factories.

== Works everywhere ==
All 5 Space Age planets supported, each with their own flavor of loot. Fully playable on base Factorio too if you don't own Space Age (vanilla dependency only, Space Age is optional).

== Configurable ==
Runtime-adjustable settings for crate/deposit/vault spawn chance, rock-bonus-loot chance, safe starting radius, and how fast loot quality scales with distance — tune it to your taste.

== Localization ==
Full English and Ukrainian translations.

== Compatibility notes ==
This is a deep overhaul of resource generation and the early tech tree — for the smoothest experience, test it on a fresh save without other major overhaul mods (Krastorio2, Bob's/Angel's, etc.) enabled at the same time, since they define their own resources this mod doesn't know about.

Feedback and bug reports welcome!