No ore fields, no easy resources -- just water and whatever you can scavenge. Explore to find loot crates, rare hidden deposits, and guarded vaults; break rocks for a chance at bonus loot. Craft a Prospector's Charge if you'd rather pay for a guaranteed rich deposit than trust your luck.
Large total conversion mods.
Version: 0.3.0
Date: 2026-08-30
Graphics:
- Replaced the fallback base-game icons with custom tech-industrial icons for all added items
and technologies, so the mod now has a consistent visual identity and reads clearly in-game.
Bugfixes:
- Fixed the mod failing to load entirely when Space Age is not enabled: ancient-alloy and
Prospector's Charge no longer reference space-age-only icons, and the ancient-alloy-synthesis
recipe now falls back to base-game-only ingredients when space-age isn't present.
- Fixed crude-oil being completely unobtainable (autoplace was zeroed on every planet with no
fallback), which permanently blocked the vanilla oil-processing trigger technology and
everything downstream of it. Crude-oil is now included in Nauvis's and Aquilo's hidden
micro-deposit pool (and, by extension, Prospector's Charge), with a much larger deposit size
than solid ores get.
Version: 0.2.2
Date: 2026-08-30
Bugfixes:
- Fixed the mod failing to load entirely when Space Age is not enabled: ancient-alloy and
Prospector's Charge no longer reference space-age-only icons, and the ancient-alloy-synthesis
recipe now falls back to base-game-only ingredients when space-age isn't present.
- Fixed crude-oil being completely unobtainable (autoplace was zeroed on every planet with no
fallback), which permanently blocked the vanilla oil-processing trigger technology and
everything downstream of it. Crude-oil is now included in Nauvis's and Aquilo's hidden
micro-deposit pool (and, by extension, Prospector's Charge), with a much larger deposit size
than solid ores get.
Version: 0.2.0
Date: 2026-07-26
Features:
- Added Prospector's Charge: an expensive selection-tool that guarantees a rich deposit of every
ore type native to the current planet near the chosen spot -- a reliable answer to a bad-luck
run, at the cost of materials and a bit of Ancient Alloy.
- Added the Prospecting technology (unlocks Prospector's Charge), branching off Deep Scanning.
Version: 0.1.0
Date: 2026-07-26
Features:
- Initial release. No normal ore fields on any of the 5 Space Age planets -- only water is
guaranteed. Progress by exploring: loot crates, rare hidden micro-deposits, and guarded vault
mini-dungeons appear as you uncover new chunks, and mining big rocks has a chance of bonus loot.
- Loot quality scales with distance from your landing point on every planet.
- Added the Scavenger Operations technology branch: Scavenging (Signal Flare), Deep Scanning
(Vault Detector), Vault Cracking (Breaching Charge, and sealed vaults with no entrance), and
Precursor Engineering (a synthesis recipe for Ancient Alloy).
- Ancient Alloy is a loot-exclusive material (found in vaults, rarely elsewhere) required to
craft rocket parts, so leaving Nauvis requires actually exploring, not just production
throughput.
- Five vault layouts, per-planet loot tables, and full English and Ukrainian localization.