Sarah's Trigger Skips


Removes technology triggers. Configurable, but only works for vanilla Factorio right now. Can be added and removed from any save.

Tweaks
2 months ago
2.0
26
Owner:
Sawarawah
Source:
https://github.com/SarahIsWeird/sarah...
Homepage:
https://github.com/SarahIsWeird/sarah...
License:
MIT
Created:
2 months ago
Latest Version:
0.1.0 (2 months ago)
Factorio version:
2.0
Downloaded by:
26 users

A small Factorio mod that removes some trigger technologies.
I'm personally not a fan of them and don't like how I first have to pump oil or mine uranium to set up refineries or centrifuges.
This mod replaces the triggers in vanilla Factorio, so that these technologies are automatically researched when researching the
prerequisites.

Highly configurable: Don't like the starting triggers but wanna keep the later triggers? You only don't like the Oil refining trigger?
Just check the mod settings!

Compatibility

Right now, only vanilla triggers are removed. The mod still works with Space Age, but won't remove planetary triggers yet.

STS tries to be as unintrusive as possible to not break compatibility with other mods, but if you do find any incompatibilities,
please let me know!

Changed researches

  • Steam power, Electronics and Automation Science Pack ("Early game triggers")
    • Given automatically at the start of the game.
  • Steel Axe
    • Either restores the 1.0 research (50 red science),
    • grants the research when finishing Steel processing,
    • or keeps the 2.0 trigger in place.
  • Oil refining
    • Granted when finishing Oil gathering.
  • Uranium processing
    • Granted when finishing Uranium mining.
  • Space Science Pack
    • Granted when finishing Rocket silo.
    • Allows you to queue infinite researches using Space science before launching a sattelite.

Planned features

  • Space Age support
  • Compatibility for other mods on request.
  • Sledge hammer approach for forcing compatibility with any mod